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NPC Generator

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Advanced [show]


Gerald Graeme, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a chestnut handlebar mustache and slicked back chestnut hair. His eyes, though not visible through his cowl, are blue.

Personality: He is witty, but his monotone delivery comes off as unnerving He has a small toy that he constantly fidgets with.

History: He was raised in a forest tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He's since become an addict/alcoholic.

Motivation: Retire the richest man in the north; and wants to work out more often

Ideals: Entrepeneur, Athletic, Joker. Flaws: Addict. Bonds: Nature. Occupation: Junk Dealer

Voice: American accent

Attributes [hide]

Gerald Graeme, Male Human Fighter 4
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 9 (-1)14 (+2) 13 (+1)14 (+2)
Skills Arcana +4, Medicine +3
Senses Passive Perception 11
Languages Common, Auran, Aquan
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 3000 cp. Moss agate (12 gp). 1 Minor magic item.


Social Check DCs


William Quinton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a lot of dark rich colors, with gold accents. He keeps his black hair in a flapper bob. His eyes are green and he is always smoking a pipe.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Philantrophist. Bonds: Attractive, Adventurer, Slave, Family. Occupation: Priest

Voice: Pirate accent

Attributes [hide]

William Quinton, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)12 (+1) 9 (-1)6 (-2)
Skills Insight +1, Performance +0
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 11000 cp.


Social Check DCs


Wymar Cromwell, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He has a large brown mantle and cape that has been intricately interwoven into his yellow robe. He has styled his white hair well, parting it to the left. He wears a mask on his face.

Personality: He will rave to anyone who will listen. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Wymar was born in the south. At a young age he loved to build and create. He went to a religious school and was inspired by the priests there in charitable deeds. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Athletic, Justice, Persistence. Flaws: Insane. Bonds: Religious. Occupation: Locksmith

Voice: Uses lots of figures of speech

Attributes [hide]

Wymar Cromwell, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)9 (-1) 12 (+1)12 (+1)
Skills Persuasion +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 2200 sp. 1 Half-Plate. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


Godfrey Clayton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He sports violet clothing, slightly heavier than average wear. Beneath his clothing is a huge mess of scar tissue. His hair is blonde, silky, and of moderate length. He has a dull look in his amber eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He receives visions of the future at random moments

History: He comes from a rich eastern family. His mother had invested heavily in several trade routes and wanted him to inherit them. He now spends his time doing works of charity.

Motivation: Money/treasure.

Ideals: Philantrophist, Gifted. Bonds: Slave, Attractive, Rich. Occupation: Mortician

Voice: Tuts and clicks tongue

Attributes [hide]

Godfrey Clayton, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)15 (+2) 14 (+2)10 (+0)
Skills Animal Handling +4, Nature +4
Senses Passive Perception 12
Languages Common, Infernal, Ignan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 900 sp. Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Large well-done wool tapestry (400 gp). 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


Roger Marleigh, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is well dressed, constantly wearing a white suit, blue shirt, and tan tie. He keeps his long brown hair kept up in a rat tail. He has hazel eyes and a white hat with a blue feather.

Personality: Cocky and sure of himself, he believes he is the best Locksmith born in the past three hundred years. He has all his life been fascinated with writing.

History: He was born several months after his father was called into army service. He was taken as a slave by a traveling circus and forced to perform He has worked as a Locksmith like his father before him.

Motivation: To protect his home; and to be a adventurer again

Ideals: Artistic. Bonds: Job, Military, Slave, Guardian. Occupation: Locksmith

Voice: Sighs a lot, exhausted

Attributes [hide]

Roger Marleigh, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)8 (-1) 11 (+0)16 (+3)
Skills Athletics +1, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. Rose (20 gp).


Social Check DCs

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