Aldous Nibley, Male Human [Permalink]
Personal [hide]
Description: A 5'10" western man, he wears just a brown suit. His golden hair is braided into rings. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: Aldous wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He feeds upon the attention of others.
History: He was born in the west. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Disciplined, Fighting. Bonds: Attractive, Immigrant, Criminal record. Occupation: Bookbinder
Voice: Slurs words
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 10 (+0) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Cory Stapleton, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a green wide-brimmed hat and green clothes. His white hair is cut short with large spiked bangs in the front. His eyes are likewise blue.
Personality: Cory is depressed about a lot of things. He tends to be a nihilist. Flattery will make him almost putty in your hands.
History: Cory was raised in a hard working conservative environment. He helped his father out around the business and became quite the natural. By chance he met his brother recently and the two have been together since.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion
Ideals: Athletic. Flaws: Depressed, Selfish. Bonds: Job, Family, Adventurer. Occupation: Assassin
Voice: Shortens vowels
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
Possessions: 300 gp. 1 Minor magic item.
Alexandre Roscoe, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His long silver hair is drawn into a two foot long braid. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Stoic and calm, he prefers to meditate than take action. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Alexandre was raised in a hard working conservative environment. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has drifted from career to career and currently works as a Gardener.
Motivation: He is greedy; and to unite with his brother
Ideals: Disciplined. Flaws: Impulsive. Bonds: Rich, Job, Family. Occupation: Gardener
Voice: Timid voice
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 14 (+2) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
Possessions: 300 gp.
Gunter Shelly, Male Human [Permalink]
Personal [hide]
Description: 6'3" and lanky with angular features, he is an attractive figure. He wears a fine chain shirt which he covers with green colored cloaks and clothing. He wears his chestnut hair up in a very large beehive style do. His fierce brown eyes like to dwell on things.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is an amazing painter.
History: He got into the Butcher business at a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has achieved small success as a Butcher.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Ideals: Gifted. Bonds: Attractive, Guardian, Job, Religious. Occupation: Butcher
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 18 (+4) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Celestial, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Drogo Compton, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears an entirely white suit with brown socks and a vest with buckled shoes. He wears a colorful flower in his chestnut hair. His eyes are likewise violet. His teeth are white and perfect.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Drogo was born with his mother's beautiful face. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Revenge.
Ideals: Entrepeneur. Bonds: Attractive, Enemies, Adventurer. Occupation: Slave Trader
Voice: Scratchy, weak
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 16 (+3) | 9 (-1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp. Deep blue spinel (400 gp). Lapis lazuli (14 gp). Aquamarine (400 gp).
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