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Advanced [show]


Balimaar Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears tattered old clothes. Beneath his clothing is a huge mess of scar tissue. His auburn hair is knotted and matted. He is baby faced.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born several months after his mother was called into army service. He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Disciplined, Joker. Flaws: Ugly. Bonds: Slave, Military. Occupation: Weaver

Voice: Sensual and smooth

Attributes [hide]

Balimaar Winterbourne, Male Human Fighter 4
Medium (6'4") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)12 (+1) 15 (+2)10 (+0)
Skills History +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 9000 cp. Tiger eye turquoise (9 gp). Freshwater pearl (9 gp). Bloodstone (40 gp).


Social Check DCs


Geoffrey Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears black trousers with grey and yellow striped suspenders. He wears various colorful collared shirts. His skin is fair and his fingers are delicate and long. His white hair is drawn into a tight pony tail with a rose scrunchie. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: A powerful brothel owner made him what he is. A few years later when the west was not economically sound they moved to his current location. He left for the south, certain he would find work there.

Motivation: He seems to be bored by most things; and he is wracked by social anxiety

Ideals: Philantrophist. Flaws: Insane. Bonds: Nature, Mentor, Immigrant. Occupation: Shepherd

Voice: Scottish accent

Attributes [hide]

Geoffrey Gentry, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)8 (-1) 10 (+0)14 (+2)
Skills Animal Handling +2, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Buckler.


Social Check DCs


Diggory Ansley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is constantly adorned with expensive silk clothing, often dyed in bright grey and brown, and wears rings and necklaces with large, colorful gems. He wears his black hair down. He wears crescent spectacles with a black brim.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is skeptical of what others tell him and is slow to trust.

History: He served in the navy to pay for his family's outstanding loans. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Marry his brother to traveling adventurers; and wants to raise his children well

Ideals: Athletic. Flaws: Shy. Bonds: Rich, Nature, Military, Family. Occupation: Sailor

Voice: Eastern European accent

Attributes [hide]

Diggory Ansley, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)13 (+1) 12 (+1)17 (+3)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Justin Acton, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a well pressed and immaculate suit (or dress). His clothes are grease stained in places. His hair is short and brown. His eyes are hazel and beady.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Further he is a bit of a stoner and is frequently out of it.

History: He was born in the north. He was an apprentice working in his mother's forge. He now owns his own business.

Motivation: Balancing his hectic life and new Layabout responsibilities is difficult; and wants to open a new tavern

Flaws: Ugly, Addict. Bonds: Poor, Immigrant, Job. Occupation: Layabout

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Justin Acton, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)13 (+1) 16 (+3)12 (+1)
Skills Athletics +4, History +3
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Tim Marley, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he is constantly adorned with expensive silk clothing, often dyed in bright blue and grey, and wears rings and necklaces with large, colorful gems. His brown hair is lengthy and is close to two feet long. He wears a mask on his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He takes great joy in being the best Priest in town.

History: He got into the Priest business at a young age. When Tim reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Tim never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: His religion dominates his actions; and wants to open a new tavern

Flaws: Antagonistic. Bonds: Rich, Job, Military, In love, Religious. Occupation: Priest

Voice: Sounds elderly

Attributes [hide]

Tim Marley, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)9 (-1) 11 (+0)9 (-1)
Skills Arcana +1, Intimidation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp. 1 Masterwork Musical instrument.


Social Check DCs

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