Robert Pickering, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). His chestnut hair is heavily combed to the left. His eyes are green and catlike.
Personality: Confrontational and typically high on some drug or another. He feeds upon the attention of others.
History: Gifted from a young age, Robert studied abroad. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He's since become an addict/alcoholic.
Motivation: Meet up once more with his childhood friend; and he's repulsed by the pc
Ideals: Gifted. Flaws: Addict, Antagonistic. Bonds: Attractive, Adventurer. Occupation: Sculptor
Voice: American accent
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 11 (+0) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: 300 gp.
John Bentham, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is blonde and very short. His eyes are likewise gray. His teeth are white and perfect.
Personality: Calm and collected, he is a well trained Herbalist. He is harsh and unforgiving.
History: Born in the east his family was never financially stable. A gifted student he started as a Barber, but he got bored and became a Herbalist. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Wants to open a new tavern; and to protect his home
Flaws: Antagonistic. Bonds: Attractive, Job, Poor, Guardian. Occupation: Herbalist
Voice: Pronounces O like U
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 9 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 7 (-2) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp.
Adam Beckwith, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears suspenders and black workpants. His shirt is brown, and he wears a heavy black leather apron most of the time. His hair is auburn and curly. His eyes are likewise amber.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born on a small isolated farm. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants nothing more than to rejoin the army; and he feels threatened by others
Ideals: Athletic, Joker. Flaws: Fearful. Bonds: Nature, Military. Occupation: Sailor
Voice: Switch between two voices
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 15 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Druidic, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp.
Manfred Stratford, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a pastel coat over a black low-cut shirt, and a broad hat upon his head. He keeps his long chestnut hair kept up in a rat tail. He has several tiny opal earrings on each ear.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He never wears the same outfit twice, unless he absolutely has to.
History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is compelled to act according to his religious beliefs; and he is greedy
Ideals: Fighting, Artistic. Bonds: Rich, Religious, Enemies. Occupation: Stableman
Voice: Can't modulate volume
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Jocelyn Yorke, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a tan coat over a violet low-cut shirt, and a broad hat upon his head, he is not a threatening figure. His hair is auburn and curly. He wears crescent spectacles with a black brim.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a great chef.
History: He was born in a small mountains village. His mother was a mechanic, and taught him how to fix just about anything. He was granted martial powers by his dying brother.
Motivation: To reunite with his old friends; and meet up once more with his childhood friend
Ideals: Impeccable, Gifted, Persistence. Bonds: Nature, Adventurer. Occupation: Glassblower
Voice: Boston accent
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 7 (-2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
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