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NPC Generator

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Advanced [show]


Reynard Beckwith, Male Human [Permalink]

Personal [hide]

Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is muscular with a powerful set of arms. He has a chestnut handlebar mustache and slicked back chestnut hair. His face is scarred and worn.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He would rather hide behind his crafts than deal with other people.

History: He was born in the west, but his parents moved at a very young age to the east. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He was granted psionic powers by his dying brother.

Motivation: He wants to meet his childhood hero; and he has money and likes to spend it

Ideals: Gifted, Artistic. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Merchant

Voice: Sore throat, cough

Attributes [hide]

Reynard Beckwith, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)12 (+1) 12 (+1)9 (-1)
Skills Deception +1, Stealth +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 2900 sp.


Social Check DCs


Randal Harrington, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His head has been shaved. His eyes are likewise amber.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: When he was but 6 years old his parents immigrated from the west. A few years later when the east was not economically sound they moved to his current location. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Poor, Immigrant. Occupation: Barrister

Voice: Speaks with back of mouth

Attributes [hide]

Randal Harrington, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)11 (+0) 7 (-2)8 (-1)
Skills Nature +2, Performance +1
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Jasper (30 gp).


Social Check DCs


Conrad Law, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is renowned for his bright white suits and hats. He has moderate length brown hair. He wears an eyepatch.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a font of random trivia from the lore and stories he has discovered

History: His father raised him in a mountain cabin. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was granted necromantic powers by his dying sister.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Optimist, Logical, Gifted, Impeccable. Flaws: Ugly. Bonds: Nature. Occupation: Jeweler

Voice: Laughs frequently while speaking

Attributes [hide]

Conrad Law, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)14 (+2) 14 (+2)11 (+0)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Trym Kenley, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has moderate length golden hair. He has a tattooed face.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He always tries to repair and not replace. It was this mentality that drove him into the Tailor business.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has passion for adventuring and risk.

Ideals: Persistence. Flaws: Racist. Bonds: Rich, Adventurer. Occupation: Tailor

Voice: Soft and mumbly

Attributes [hide]

Trym Kenley, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)15 (+2) 15 (+2)12 (+1)
Skills Athletics +4, Stealth +4
Senses Passive Perception 12
Languages Common, Goblin, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp. Bloodstone (30 gp).


Social Check DCs


Shane Vance, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears suspenders and blue workpants. His shirt is red, and he wears a heavy blue leather apron most of the time. He has wavy white hair. He has a dull look in his amber eyes.

Personality: He likes to make people angry or surprised. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to loving parents in a slum to the east. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting gnolls, the young Shane began to lead the lost caravan. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Many gnolls want him driven away; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Enemies. Occupation: Shipwright

Voice: Voice breaks

Attributes [hide]

Shane Vance, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)12 (+1) 8 (-1)13 (+1)
Skills Acrobatics +5, Nature +3
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs

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