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Advanced [show]


Clerebold Conway, Male Human [Permalink]

Personal [hide]

Description: 5'7" and lanky with angular features, he is an attractive figure. He tends to wear a brown poncho over his likewise colored trousers and shirt. With a patchy silver beard and wild silver hair. His hazel unseeing eyes seem to look past you.

Personality: Clerebold is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: From birth he was tutored by a cruel and relentless mentor. He was an apprentice working in his mother's forge. He tends to his Cartwright job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Extrovert. Flaws: Disease. Bonds: Attractive, Job, Mentor. Occupation: Cartwright

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Clerebold Conway, Male Human Fighter 4
Medium (5'7") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 9 (-1)12 (+1) 10 (+0)15 (+2)
Skills History +3, Intimidation +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Patrick Sherwood, Male Human [Permalink]

Personal [hide]

Description: He sports tan clothing, slightly heavier than average wear. He has a moderate pudge and is not very fit. His hair is cut close to his head. His amber eyes peer out from beneath his feathered tan hat.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born in a small village he learned the ways of the warrior from his father. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Shy, Impulsive. Bonds: Immigrant. Occupation: Dyer

Voice: Pronounces O like U

Attributes [hide]

Patrick Sherwood, Male Human Fighter 4
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)13 (+1) 14 (+2)12 (+1)
Skills Intimidation +3, Survival +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Richard Bradford, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he is wearing a long, yellow cloak. He has styled his silver hair well, parting it to the left. His hazel eyes are passionate and lively.

Personality: Richard wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is afraid of men and trembles around them

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bowyer arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortbow.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Disciplined. Flaws: Shy. Bonds: Rich, Adventurer. Occupation: Bowyer

Voice: Hollow voice

Attributes [hide]

Richard Bradford, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 4 (-3)18 (+4) 11 (+0)13 (+1)
Skills Athletics +2, Survival +2
Senses Passive Perception 10
Languages Common, Infernal, Gnoll, Ignan, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Banded agate (13 gp). Hematite (13 gp). Banded agate (13 gp).


Social Check DCs


Gomory Quinton, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He is bristling with hidden weapons, mostly lances and longbows. His hair is golden and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Gomory lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Being a Ploughman kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Find a way to reverse the transformation of his brother; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Philantrophist. Flaws: Ugly. Bonds: Criminal record, Family. Occupation: Ploughman

Voice: Speaks in third person

Attributes [hide]

Gomory Quinton, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 8 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 7 (-2)12 (+1) 11 (+0)12 (+1)
Skills Animal Handling +2
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 10000 cp. Chrysoberyl (50 gp).


Social Check DCs


Randal Yardley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is typically in his Dyer uniform. His hair is short and chestnut. His gray eyes lackadaisically let the world flow into them.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Randal enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: From birth he was tutored by a cruel and relentless mentor. Like his mother and his sister before him, after school he went straight into learning to become a Dyer. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Expand his business; and sabotage a competitor

Flaws: Shy, Hedonist, Ugly. Bonds: Job, Mentor. Occupation: Dyer

Voice: Low and grunting

Attributes [hide]

Randal Yardley, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 18 (+4)7 (-2) 9 (-1)9 (-1)
Skills Perception +1, Sleight of Hand +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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