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Advanced [show]


Guy Oakley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears skinny pants and wears a brown and black robe with the hood down. He has shaved his head bald. His violet eyes dart from person to person to random spaces in the air.

Personality: He has always had a great fascination with Human culture. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 14th year, his parents were killed by a dire rats raid, leaving Guy alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He is terrified, and will act out of fear; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Optimist. Flaws: Racist, Disease, Fearful. Bonds: Enemies. Occupation: Cartwright

Voice: Can't modulate volume

Attributes [hide]

Guy Oakley, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)9 (-1) 8 (-1)9 (-1)
Skills Acrobatics +4, Performance +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +1

Possessions: 400 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (10 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Tim Graham, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'8" has a big stupid grin on his face most of the time. He has a large brown mantle and cape that has been intricately interwoven into his white robe. He wears a feathered hat to cover his moderate length chestnut hair. His skin is flawless and his brown eyes scan people very quickly.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Tim was born the youngest of three triplets. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Regain custody of his daughter.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Family. Occupation: Apothecary

Voice: Dark and ominous

Attributes [hide]

Tim Graham, Male Human Fighter 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)14 (+2) 13 (+1)8 (-1)
Skills Acrobatics +3, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4

Possessions: 43000 sp. Solid gold idol (1100 gp). Embroidered silk and velvet mantle with numerous moonstones (1200 gp). 1 Minor magic item.


Social Check DCs


Gerald Nibley, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with grey colored cloaks and clothing. He wears a deerstalker hat to cover his moderate length white hair. He has several tiny opal earrings on each ear.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now mingles about in high society.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Philantrophist. Flaws: Antagonistic, Fearful, Disease. Bonds: Rich. Occupation: Butcher

Voice: Dutch accent

Attributes [hide]

Gerald Nibley, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)11 (+0) 15 (+2)9 (-1)
Skills Insight +4, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Chain shirt.


Social Check DCs


Hugh Law, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He is wearing a long, tan, dusty cloak. He has styled his brown hair well, parting it to the right. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: This man loves poetry and to teach people poetry more than just about anything. Hugh is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Hugh was born with his father's beautiful face. His childhood dream was to be a Merchant, but he was a colossal failure. He then took over the family business and is one of the better Doctor for hire.

Motivation: Wants to raise his children well.

Ideals: Artistic. Flaws: Insomniac. Bonds: Family, Attractive, Job. Occupation: Doctor

Voice: Pronounces O like U

Attributes [hide]

Hugh Law, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)12 (+1) 7 (-2)9 (-1)
Skills Investigation +3, Perception +0
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2100 sp. Violet garnet (200 gp). Golden yellow topaz (200 gp).


Social Check DCs


Heward Brandon, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears dull yellow sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed rapier, just in case. His moppish red hair is in a traditional bowl cut. He has a tattooed face.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He always tries to repair and not replace. It was this mentality that drove him into the Sellsword business.

History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has dedicated himself to building a better trade route.

Motivation: His spouse's relatives view him with great suspicion; and regain custody of his daughter

Ideals: Persistence. Flaws: Greedy. Bonds: Military, Adventurer, Family. Occupation: Sellsword

Voice: Boston accent

Attributes [hide]

Heward Brandon, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 17 (+3)14 (+2) 14 (+2)15 (+2)
Skills Arcana +4, Nature +4
Senses Passive Perception 12
Languages Common, Draconic, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs

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