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Advanced [show]


Ralf Beckwith, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears many layers of old clothing at all times. He wears a small hat to cover his moderate length blonde hair. His face is scarred and worn.

Personality: He is fixated on the number 46. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born several months after his mother was called into army service. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Sage kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He wants nothing more than to rejoin the army; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Ugly, Insane. Bonds: Poor, Criminal record, Military. Occupation: Sage

Voice: Booming voice

Attributes [hide]

Ralf Beckwith, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)13 (+1) 10 (+0)15 (+2)
Skills Arcana +3, Insight +2
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1500 sp.


Social Check DCs


Cory Bradshaw, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a brown feathered hat and brown clothes. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His violet eyes are passionate and lively.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was raised in a white middle class family as the only child. Like his mother and his brother before him, after school he went straight into learning to become a Banker. He now spends his time doing works of charity.

Motivation: He is content; and doesn't want to be a banker and was forced into it by his family

Ideals: Philantrophist. Flaws: Mundane. Bonds: Enemies, Job, Family. Occupation: Banker

Voice: Can't modulate volume

Attributes [hide]

Cory Bradshaw, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 8 (-1)15 (+2) 16 (+3)11 (+0)
Skills Acrobatics +5, Deception +2
Senses Passive Perception 13
Languages Common, Gnome, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +2

Possessions: 14000 cp. 3 Holy water. 8 Acid flasks.


Social Check DCs


Cory Bristol, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears skinny pants and wears a white and tan robe with the hood down. His hair, while still mostly black, has prominent grey streaks. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Sold as a small child to a necromancer, Cory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His homeland was ravaged by war and he spent much of his life rebuilding it. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: A deep hatred of giants.

Ideals: Disciplined, Justice. Flaws: PTSD. Bonds: Attractive, Mentor. Occupation: Bounty Hunter

Voice: Speaks like tongue is numb

Attributes [hide]

Cory Bristol, Male Human Fighter 4
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 5 (-3)15 (+2) 6 (-2)14 (+2)
Skills Acrobatics +3, Perception +0
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +0

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Hugh Vance, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a green collared shirt and tan pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His hair is greying and his face has many wrinkles. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Prone to second guessing himself, he comes off as nervous. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born a particularly ugly child, much to the horror of his parents. His mother was a soldier and died while he was still young. Hugh was left his mother's suit of armor and trained in its use and care. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Flaws: Shy, Ugly. Bonds: Adventurer, Military. Occupation: Sellsword

Voice: Ums and uhs a lot

Attributes [hide]

Hugh Vance, Male Human Fighter 4
Medium (6'6") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 10 (+0)14 (+2) 12 (+1)15 (+2)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp. 1 Healer’s kit. 1 Backpack.


Social Check DCs


Shane Ridley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he tends to wear a black poncho over his likewise colored trousers and shirt. His hair is short and silver. He wears large thick round spectacles.

Personality: He is business-like. He takes instructions and follows them to the letter. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Shane was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He now spends his time doing works of charity.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Professionalism, Philantrophist. Bonds: Poor, Immigrant, Religious. Occupation: Interpreter

Voice: Posh accent

Attributes [hide]

Shane Ridley, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)12 (+1) 8 (-1)6 (-2)
Skills Athletics +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1700 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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