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NPC Generator

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Advanced [show]


Miles Heiser, Male Human [Permalink]

Personal [hide]

Description: He likes to wear black tank tops with red pants. He carries with him a set of halberds, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He has dyed his greying white hair a little too much giving a sharp white color. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Animals are drawn to him, and he is able to talk to them.

History: Miles was raised in a hard working conservative environment. Brilliant and gifted he never wanted to apply himself. He used his abilities to travel the world and help people.

Motivation: Balancing his hectic life and new Detective responsibilities is difficult; and expand his business

Ideals: Fighting, Philantrophist, Gifted. Bonds: Attractive, Job. Occupation: Detective

Voice: Draws out vowels

Attributes [hide]

Miles Heiser, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)15 (+2) 14 (+2)16 (+3)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Sylvan, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 60 pp.


Social Check DCs


Gerard Colby, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He dresses well, wearing black shirts, loose pants, and blazers most of the time. His silver hair has been sun bleached extensively. He has blue eyes and a black hat with a green feather.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Artistic, Opinionated. Bonds: Attractive, Religious, Enemies. Occupation: Adventurer

Voice: Slurs words

Attributes [hide]

Gerard Colby, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)10 (+0) 14 (+2)14 (+2)
Skills Perception +4, Sleight of Hand +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Hugh Garfield, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a slight overbite and is overall scrawny. He sports a flattop hair cut. His eyes, though not visible through his cowl, are violet.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Hugh was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion

Flaws: Ugly, Insane. Bonds: Criminal record, Poor, Adventurer. Occupation: Blacksmith

Voice: Thin and wheezing

Attributes [hide]

Hugh Garfield, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)18 (+4) 11 (+0)14 (+2)
Skills Perception +2, Religion +6
Senses Passive Perception 16
Languages Common, Giant, Goblin, Undercommon, Gnome
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1600 sp.


Social Check DCs


Simon Haley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a faded coat and loose pants complete with deerstalker hat. His brown hair is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are green.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a small toy that he constantly fidgets with.

History: When he was but 3 years old his parents immigrated from the north. Like his mother and his brother before him, after school he went straight into learning to become a Sculptor. He struck the Sculptor job and began his own company from there.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Flaws: Ugly, Addict. Bonds: Poor, Job, Immigrant. Occupation: Sculptor

Voice: Posh accent

Attributes [hide]

Simon Haley, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 11 (+0)15 (+2) 11 (+0)10 (+0)
Skills Investigation +4, Perception +2
Senses Passive Perception 12
Languages Common, Orc, Gnome
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 200 gp. Obsidian (11 gp). 1 Darkwood Buckler. 1 Masterwork Light steel shield. 1 Half-Plate.


Social Check DCs


Gomory Hartford, Male Human [Permalink]

Personal [hide]

Description: He has a large violet mantle and cape that has been intricately interwoven into his tan robe. He is physically well-built. He sports a long red beard, and similarly colored long hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is afraid of women and trembles around them

History: The child of eastern immigrants he idolized his father. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: His spouse's relatives view him with great suspicion; and he feels that his past leaves him morally obligated to help

Flaws: Antagonistic, Shy. Bonds: Immigrant, Criminal record, Family. Occupation: Assassin

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gomory Hartford, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)13 (+1) 14 (+2)13 (+1)
Skills Animal Handling +4, Deception +3
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2800 sp.


Social Check DCs

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