Wymar Kendall, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he dresses like a well dressed Laborer does. His brown hair is lengthy. He wears round tiny glasses practically rammed into his face.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. Animals are drawn to him, and he is able to talk to them.
History: Wymar hails from a village terrorized by goblins. His childhood dream was to be a Seamstress, but he was a colossal failure. He has worked as a Laborer like his mother before him.
Motivation: Revenge.
Ideals: Gifted. Flaws: Insane. Bonds: Job, Enemies. Occupation: Laborer
Voice: Draws out vowels
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 10 (+0) | 17 (+3) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Halfling, Celestial, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. Hematite (7 gp). Eye agate (7 gp). Coral (70 gp). 2 Thunderstones. 3 Tanglefoot bags. 4 Antitoxin.
Peter Bradford, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he has the majority of his body covered in plate. His silver hair is kept up in a ponytail inside a wide-brimmed hat. His eyes are green.
Personality: He likes to make people angry or surprised. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Peter hails from a village terrorized by giants. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has money and likes to spend it; and a need for knowledge about a nearby landmark
Flaws: Antagonistic. Bonds: Adventurer, Enemies, Rich. Occupation: Adventurer
Voice: Russian accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Infernal, Orc
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Adam Dumph, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely black suit with violet socks and a vest with buckled shoes. He has relatively dark skin and is very physically imposing due to his abundance of muscles. With bright golden hair and a scraggly beard. His eyes, though not visible through his cowl, are gray.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.
History: Born to a pair of adventurers, Adam grew up listening to his father's many stories. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has been saving his money to try and buy his brother's freedom.
Motivation: He uses money and sex appeal to get what he needs; and money/treasure
Ideals: Artistic. Bonds: Attractive, Family, Adventurer, Rich. Occupation: Fisher
Voice: Aggressive tone
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
Possessions: 1600 sp.
Solomon Law, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he has a large yellow mantle and cape that has been intricately interwoven into his black robe. He has a long brown beard with little hanging trinkets. He has violet eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born in the north. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and human compassion
Ideals: Joker, Philantrophist. Flaws: Racist. Bonds: Immigrant, Criminal record. Occupation: Carpenter
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 12 (+1) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Arnold Carlyle, Male Human [Permalink]
Personal [hide]
Description: He wears blue painted combat armor at almost all times. He is portly but not overly obese. He has no hair. His fierce amber eyes like to dwell on things.
Personality: Overbrimming with self-confidence, Arnold isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. The war was a terrible time for him, and Arnold does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born a particularly ugly child, much to the horror of his parents. When Arnold reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels kind of lost in life; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Guard
Voice: Raspy
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +5
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!