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NPC Generator

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Advanced [show]


Godfrey Thorpe, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man sports white clothing, slightly heavier than average wear. His hair is red and very short. He wears round tiny glasses practically rammed into his face.

Personality: He has always had a great fascination with Human culture. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: The child of eastern immigrants he idolized his father. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He moves from town to town, unable to find a place to settle.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Flaws: Racist, PTSD. Bonds: Slave, Immigrant, Adventurer. Occupation: Fortune-teller

Voice: Loud with bravado

Attributes [hide]

Godfrey Thorpe, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)12 (+1) 10 (+0)8 (-1)
Skills Nature +3, Perception +2
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Don Bentham, Male Human [Permalink]

Personal [hide]

Description: He dresses in pastel turtlenecks beneath a blue coat with grey slacks, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. His hair is brown and curly. His gray eyes dart from person to person to random spaces in the air.

Personality: A skeptical and narcissistic man, Don's first love is himself. His second love is also himself. He is an amazing painter.

History: Gifted from a young age, Don studied abroad. Don was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Don decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Impeccable, Gifted. Bonds: Criminal record, Nature, Enemies. Occupation: Tanner

Voice: Stutters

Attributes [hide]

Don Bentham, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)12 (+1) 15 (+2)14 (+2)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1200 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


John Tattersall, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'1". He dresses in black turtlenecks beneath a brown coat with pastel slacks, and his gloved hand is found clutching a greatsword. His long red hair is drawn into a two foot long braid. He is very pretty but has cold, dead eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born the only child of a wealthy merchant. A gifted student he started as a Body Guard, but he got bored and became a Map Maker. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to be a body guard again

Ideals: Entrepeneur. Flaws: Antagonistic, Greedy. Bonds: Attractive, Job. Occupation: Map Maker

Voice: Speaks with back of mouth

Attributes [hide]

John Tattersall, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 13 (+1)8 (-1) 10 (+0)16 (+3)
Skills Insight +2, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Golden pearl (80 gp). Citrine (40 gp).


Social Check DCs


Bernard Kimberly, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'9" and likes to wear brown tank tops with green pants. He wears a broad hat to cover his moderate length white hair. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: A strong sense of loyalty to Human people; and human compassion

Flaws: Ugly, Racist, Disease, Insomniac. Bonds: Immigrant. Occupation: Painter

Voice: High pitched, excited

Attributes [hide]

Bernard Kimberly, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)15 (+2) 12 (+1)14 (+2)
Skills Acrobatics +4, Animal Handling +3
Senses Passive Perception 11
Languages Common, Abyssal, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Gomory Adley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears long strands of jet and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears his red hair up in a very large beehive style do. He wears round tiny glasses practically rammed into his face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He cannot resist a sob story and will often dote over anyone who has one.

History: When he was but 5 years old his parents immigrated from the west. Gomory was born on a far western desert where he grew up under the tutelage of his father, an expert Herbalist. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he is greedy

Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Herbalist

Voice: Russian accent

Attributes [hide]

Gomory Adley, Male Human Fighter 4
Medium (5'0") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 9 (-1)6 (-2) 11 (+0)12 (+1)
Skills Insight +2, Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 41000 sp. 1 Minor magic item.


Social Check DCs

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