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Advanced [show]


Gomory Abram, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a white vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his white boots flare out at the collars. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise violet.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born on a small isolated farm. He struck it rich when he found rare goods in large quantities. He has achieved small success as a Mortician.

Motivation: He has a crush on the local Jeweler; and money/treasure

Bonds: Family, Job, Nature, Rich, Has a crush. Occupation: Mortician

Voice: Middle-eastern accent

Attributes [hide]

Gomory Abram, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 7 (-2)7 (-2) 12 (+1)16 (+3)
Skills Intimidation +5, Investigation +0
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: Just what you see.


Social Check DCs


Percival Hackney, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely blue suit with brown socks and a vest with buckled shoes. He has a slight overbite and is overall scrawny. He keeps his chestnut hair in a pixie cut. His brown eyes are passionate and lively.

Personality: Percival wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... Flattery will make him almost putty in your hands.

History: He got into the Dilettante business at a young age. When money was particularly tight he was walking through alleys when he overheard a Dilettante hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He tends to his Dilettante job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business; and to get a good night's sleep

Ideals: Disciplined. Flaws: Selfish, Insomniac. Bonds: Job, Poor. Occupation: Dilettante

Voice: Sleepy voice

Attributes [hide]

Percival Hackney, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)13 (+1) 8 (-1)13 (+1)
Skills Persuasion +3, Stealth +4
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Small steel mirror.


Social Check DCs


Anthony Rayden, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears long strands of jet and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He keeps his long chestnut hair kept up in a rat tail. His green unseeing eyes seem to look past you.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He invites people to come help in his community garden.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Ugly, Disease, Antagonistic. Bonds: Rich. Occupation: Apothecary

Voice: High pitched, excited

Attributes [hide]

Anthony Rayden, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)17 (+3) 16 (+3)16 (+3)
Skills Arcana +5, Medicine +5
Senses Passive Perception 13
Languages Common, Druidic, Gnoll, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Hourglass.


Social Check DCs


Trym Huxley, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Merchant uniform, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. His hair is golden and curly. His green eyes are slightly larger than normal.

Personality: Always inclined to offer people food he seems plenty friendly. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was raised in a white middle class family as the only child. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To end his boredom; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Philantrophist. Flaws: Mundane. Bonds: Job, In love, Debt. Occupation: Merchant

Voice: Scottish accent

Attributes [hide]

Trym Huxley, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)14 (+2) 14 (+2)13 (+1)
Skills Acrobatics +3, Nature +4
Senses Passive Perception 12
Languages Common, Abyssal, Orc
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 200 gp. Silver comb with moonstones (700 gp). Solid gold idol (500 gp).


Social Check DCs


Trym Reed, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has moderate length chestnut hair. He has gleaming, smiling blue eyes.

Personality: He hates giants. He views them as having robbed his home of its proper glory. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born several months after his mother was called into army service. Through the years after Trym was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Trym's mother didn't care for him much, and the feeling was mutual. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge

Flaws: Antagonistic. Bonds: Attractive, Enemies, Military. Occupation: Architect

Voice: Jittery and nervous

Attributes [hide]

Trym Reed, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)12 (+1) 15 (+2)12 (+1)
Skills Acrobatics +4, Medicine +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4

Possessions: 30 pp.


Social Check DCs

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