Ernest Mitchell, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a tight fitting black shirt and pants. With bright blonde hair and a scraggly beard. His ears are large.
Personality: Aggressive, abrasive, and angry, Ernest embodies much of what other species detest in the Humans. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ernest took refuge in the ruined castle and found the beat up ceremonial dagger and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend.
Flaws: Ugly, Antagonistic. Bonds: Has a crush, Adventurer, Nature. Occupation: Doctor
Voice: Booming voice
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Goblin, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Arnold Fawcett, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He carries with him a set of sais on his belt, each one with a sapphire on the hilt. He has a long red beard with little hanging trinkets. His violet eyes lackadaisically let the world flow into them.
Personality: He acts crazy and hedonistic. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: Arnold was born the youngest of three triplets. His first spouse was a Tanner, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Tanner they were divorced and he won custody of their son. He worked as a Apothecary, and he later adopted a second son.
Motivation: An old rival family wants him found; and wants to raise his children well
Ideals: Fighting, Artistic. Flaws: Hedonist. Bonds: Poor, Family. Occupation: Apothecary
Voice: Speaks with a cold
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 11 (+0) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp.
Hugh Vance, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His golden hair is greying along the sides and has receded to reveal a widow's peak. His face is covered beneath a completely black helmet.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Architect arts, while his father instructed him in etiquette, music and courtly manner. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Joker, Extrovert. Bonds: Rich, Adventurer. Occupation: Architect
Voice: Shortens vowels
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 12 (+1) | 5 (-3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. 1 Masterwork Common Melee.
Theobald Heiser, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He sports a flattop hair cut. His eyes are amber and he is always smoking a pipe.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered poetry. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He would like to get married and retire; and he is currently in port desperately looking for someone to get him out
Ideals: Opinionated, Artistic. Flaws: Emotional. Bonds: Has a crush, Slave. Occupation: Server
Voice: Hollow voice
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 16 (+3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Goblin, Dwarven, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 35000 sp. Black pearl (200 gp). Amethyst (80 gp). Jasper (20 gp). Moss agate (15 gp).
Reynard Ryland, Male Human [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he wears an entirely blue suit with black socks and a vest with buckled shoes. He wears his hair in dreadlocks. His violet eyes are slightly larger than normal.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born at the edge of vast plains. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has dedicated himself to building a better trade route.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Flaws: Fearful. Bonds: Attractive, Nature, Adventurer. Occupation: Assassin
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 10 (+0) | 15 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Orc, Ignan
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: Amber (50 gp). Red-brown spinel (50 gp). 1 Chain shirt.
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