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NPC Generator

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Advanced [show]


Charles Burton, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears pastel trousers with black and tan striped suspenders. He wears various colorful collared shirts. His whole body is exceptionally muscular. He sports a flattop hair cut. He is very pretty but has cold, dead eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Gifted from a young age, Charles studied abroad. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Gifted. Flaws: Disease. Bonds: Immigrant, Attractive, Religious. Occupation: Tailor

Voice: Booming voice

Attributes [hide]

Charles Burton, Male Human Fighter 4
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)17 (+3) 10 (+0)13 (+1)
Skills Acrobatics +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Celestial, Gnoll, Halfling
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 3000 cp. 1 Minor magic item.


Social Check DCs


Bertram Blythe, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a brown collared shirt and green pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He is an epitome of beauty. He has a small bristly mustache and wavy brown hair. He wears a mask on his face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He uses divination through singing.

History: Bertram was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He helped his mother out around the business and became quite the natural. He then took over the family business and is one of the better Roofer for hire.

Motivation: Wants to open a new tavern.

Ideals: Opinionated, Gifted. Bonds: Attractive, Poor, Job. Occupation: Roofer

Voice: Old thin voice

Attributes [hide]

Bertram Blythe, Male Human Fighter 4
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)16 (+3) 14 (+2)13 (+1)
Skills History +5, Insight +4
Senses Passive Perception 12
Languages Common, Draconic, Orc, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Crowbar. 1 Magnifying glass.


Social Check DCs


Shane Bentley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His blonde hair is drawn into a tight pony tail with a dagger scrunchie. He tend to wears goggles to shield his eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He also hits on women, regardless of circumstances.

History: Shane was born the youngest of three triplets. His homeland was ravaged by war and he spent much of his life rebuilding it. He has since lost track of the people in his past.

Motivation: He is compelled to act according to his religious beliefs; and he would like to get married and retire

Ideals: Impeccable. Flaws: PTSD. Bonds: Has a crush, Family, Religious. Occupation: Body Guard

Voice: Posh accent

Attributes [hide]

Shane Bentley, Male Human Fighter 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)9 (-1) 16 (+3)12 (+1)
Skills Animal Handling +6, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 100 gp. Star rose quartz (60 gp). Golden yellow topaz (400 gp).


Social Check DCs


Manfred Gladstone, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. His attire stands in sharp contrast to his spear, which is beautifully polished and possesses an ornate carving of a rose on it. He has styled his black hair well, parting it to the left. His brown eyes dart from person to person to random spaces in the air.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He does not believe in violence as a means to an end. He is a dedicated Gardener but believes his peers are too gung-ho.

History: From birth he was tutored by a cruel and relentless mentor. He went to a religious school and was inspired by the priests there in charitable deeds. He became a Gardener soon after.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Disciplined, Pacifist. Bonds: Attractive, Mentor, Religious. Occupation: Gardener

Voice: High pitched, excited

Attributes [hide]

Manfred Gladstone, Male Human Fighter 4
Medium (6'6") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 15 (+2)11 (+0) 10 (+0)15 (+2)
Skills Animal Handling +2, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. 1 Good lock. 1 Spyglass. 1 Healer’s kit. 1 Spyglass.


Social Check DCs


Alex Marley, Male Human [Permalink]

Personal [hide]

Description: 5'10" and muscular, this eastern man wears suspenders and red workpants. His shirt is grey, and he wears a heavy red leather apron most of the time. He keeps his chestnut hair in a pixie cut. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is happy with his job as a Priest. He turns his eye from what people do, preferring to live and let live. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He then took over the family business and is one of the better Priest for hire.

Motivation: He has money and likes to spend it; and his relatives are trying to arrange a marriage

Ideals: Athletic. Flaws: Disease. Bonds: Job, Family, Rich. Occupation: Priest

Voice: Hissing voice

Attributes [hide]

Alex Marley, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)11 (+0) 12 (+1)15 (+2)
Skills Performance +4, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 19000 cp. Black star sapphire (400 gp). Rock crystal (40 gp). Amethyst (80 gp).


Social Check DCs

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