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NPC Generator

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Advanced [show]


William Clive, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a fancy yellow suit. His black hair is cut jaggedly and amateurishly. His amber eyes dart from person to person.

Personality: He has a massive crush on the younger sibling of the Spy who has hired him part-time. The war was a terrible time for him, and William does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Spy arts, while his mother instructed him in etiquette, music and courtly manner. Brilliant and gifted he never wanted to apply himself. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He wants to get laid; and he has a crush on the local cook

Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Has a crush, Military, Rich. Occupation: Spy

Voice: Sounds elderly

Attributes [hide]

William Clive, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 14 (+2)6 (-2) 15 (+2)14 (+2)
Skills Deception +4, Sleight of Hand +0
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 100 gp. 1 Healer’s kit.


Social Check DCs


Roland Lindsay, Male Human [Permalink]

Personal [hide]

Description: He usually wears his white robe and has his nunchaku always slung over his shoulder. He is portly but not overly obese. He has a very tight haircut. His gray eyes peer out from beneath his small white hat.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to a criminal king-pin and mafia family He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Recently he has begun working with bootleggers and crooks.

Motivation: He wants revenge against brigands; and a deep hatred of brigands

Ideals: Impeccable, Professionalism. Bonds: Criminal record, Adventurer, Enemies. Occupation: Merchant

Voice: Strong lisp

Attributes [hide]

Roland Lindsay, Male Human Fighter 4
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)14 (+2) 15 (+2)11 (+0)
Skills Insight +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Abyssal, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. Smoky quartz (20 gp). Banded agate (4 gp). Obsidian (4 gp). Alexandrite (1200 gp). 1 Minor magic item.


Social Check DCs


Hugh Ashley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a black tunic with green highlights, and long brown pants that bunch up around his shoes. His hair is blonde and curly. His green eyes peer out from beneath his wide-brimmed black hat.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Hugh was born in the north. At a young age he loved to build and create. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better trade route.

Motivation: Retire the richest man in the north; and wishes to resurrect an old love

Ideals: Optimist, Entrepeneur, Persistence. Bonds: Adventurer, In love. Occupation: Tailor

Voice: Deep voice with rolling R's

Attributes [hide]

Hugh Ashley, Male Human Fighter 4
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)15 (+2) 14 (+2)5 (-3)
Skills History +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Theodoric Gresham, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears loose pants and a collared shirt complete with sweater beneath his coat. His auburn hair, when down, is lengthy. His blue unseeing eyes seem to look past you.

Personality: Abrasive and pushy, he has a hard time making friends. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was raised in a mountains tribe. Theodoric liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. After a long history of fighting, Theodoric and his spouse have recently divorced.

Motivation: Wants to work out more often.

Ideals: Athletic, Joker. Flaws: Disease, Antagonistic. Bonds: Nature. Occupation: Cartwright

Voice: Speaks in third person

Attributes [hide]

Theodoric Gresham, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 14 (+2)16 (+3) 17 (+3)10 (+0)
Skills Arcana +5, Sleight of Hand +0
Senses Passive Perception 13
Languages Common, Elven, Halfling, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 200 gp. Coral (80 gp). 3 Holy water. 2 Thunderstones. 3 Holy water.


Social Check DCs


Kyle Tyndall, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears a simple blue robe with pastel stripes complete with hood. His brown hair is greasy and uncared for. His eyes are green and he is always smoking a pipe.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in the west his family was never financially stable. Kyle was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Kyle decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: Seeks redemption.

Ideals: Optimist. Flaws: Ugly. Bonds: Job, Poor, Criminal record. Occupation: Fisher

Voice: Mumbles to self between sentences

Attributes [hide]

Kyle Tyndall, Male Human Fighter 4
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)10 (+0) 12 (+1)15 (+2)
Skills Medicine +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Malachite (8 gp). 1 Simple lock. 1 Silk rope.


Social Check DCs

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