Arnold Kitchur, Male Human [Permalink]
Personal [hide]
Description: He usually wears his violet robe and has his ceremonial dagger always slung over his shoulder, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. His red hair is heavily combed to the left. His gray eyes dart from person to person.
Personality: Arnold is depressed about a lot of things. He tends to be a nihilist. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a pair of adventurers, Arnold grew up listening to his mother's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He then took over the family business and is one of the better Weaver for hire.
Motivation: He has a rivalry with the Church that dominates his actions; and further expansion of business
Ideals: Fighting. Flaws: Depressed. Bonds: Adventurer, Job, Religious. Occupation: Weaver
Voice: Pirate accent
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 13 (+1) | 9 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 200 gp.
Manfred Sharps, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His red hair is singed and shortened. He tend to wears goggles to shield his eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: A powerful necromancer made him what he is. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure.
Ideals: Athletic. Flaws: Ugly, Insomniac. Bonds: Rich, Mentor. Occupation: Glassblower
Voice: Speaks with a cold
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 10 (+0) | 10 (+0) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. 1 Minor magic item.
Godfrey Washington, Male Human [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he typically wears a sleeveless long coat of deep grey leather and dull brown iron scale mail. His moppish white hair is in a traditional bowl cut. His face is scarred and worn.
Personality: He is almost excessively polite to everyone, even when angry. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born in a small village he learned the ways of the warrior from his mother. Godfrey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero.
Ideals: Gifted, Fighting. Flaws: Ugly, Shy. Bonds: Adventurer. Occupation: Doctor
Voice: Speaks with a cold
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 8 (-1) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 50 pp.
Richard Holton, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'4". He wears a brown shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them, and his gloved hand is found clutching a lance. He wears his black hair down. He has amber eyes.
Personality: He snorts whenever he laughs or is feeling confident. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To prove his worth to the world.
Ideals: Gifted. Flaws: Impulsive. Bonds: Adventurer. Occupation: Scribe
Voice: Excited and jittery
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 9 (-1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp. 1 Half-Plate.
Drogo Garfield, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'8" has a big stupid grin on his face most of the time. He likes to wear ponchos typically of a light violet in addition to tight pants. He has no hair. His face is scarred and worn.
Personality: Aggressive, abrasive, and angry, Drogo embodies much of what other species detest in the Humans. He works hard and plays hard.
History: He was born in the east. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: Wants a kiss; and wants his loneliness to end
Flaws: Ugly, Antagonistic, Hedonist. Bonds: Immigrant, Has a crush. Occupation: Bounty Hunter
Voice: Strong lisp
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 16 (+3) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Giant, Gnoll
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +6
Possessions: 50 pp. Sardonyx (40 gp).
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