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Advanced [show]


Kody Bentham, Male Human [Permalink]

Personal [hide]

Description: He wears a green coat over a pastel low-cut shirt, and a deerstalker hat upon his head. He carries with him a set of scythes on his belt, each one with a jet on the hilt. His white hair is cut jaggedly and amateurishly. He wears round tiny glasses practically rammed into his face.

Personality: He has always had a great fascination with Human culture. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born in a small forest village. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. Recently he has begun working with bootleggers and crooks.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has decided he is irredeemable

Ideals: Fighting. Flaws: Racist. Bonds: Criminal record, Nature, Debt. Occupation: Architect

Voice: French accent

Attributes [hide]

Kody Bentham, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)14 (+2) 16 (+3)8 (-1)
Skills Perception +5, Performance +1
Senses Passive Perception 11
Languages Common, Abyssal, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Zircon (50 gp). Chrysoberyl (140 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Diggory Spaulding, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a green vest and prefers white and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His chestnut hair is smooth and relatively long. He wears an eyepatch.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a pair of adventurers, Diggory grew up listening to his father's many stories. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.

Motivation: Wants to raise his children well; and to unite with his brother

Ideals: Impeccable. Flaws: Ugly. Bonds: Immigrant, Adventurer, Family. Occupation: Sculptor

Voice: Ums and uhs a lot

Attributes [hide]

Diggory Spaulding, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 14 (+2)10 (+0) 17 (+3)13 (+1)
Skills Perception +5, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: Smoky quartz (40 gp).


Social Check DCs


Bertram Melancon, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'9" and wears rags and sports a simple walking cane. His left hand appears badly burned and disfigured. His silver hair is thinning but still full. His hazel eyes are slightly larger than normal.

Personality: He is fixated on the number 99. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a ruthless business man, a trait he acquired from his mother.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has been a successful dealer in antiques buying low and selling high.

Motivation: He feels threatened by others; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Insane, Fearful. Bonds: Poor, Slave. Occupation: Herbalist

Voice: Smooth and feminine

Attributes [hide]

Bertram Melancon, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)14 (+2) 12 (+1)14 (+2)
Skills Insight +3, Stealth +4
Senses Passive Perception 11
Languages Common, Undercommon, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Star rose quartz (30 gp). Amethyst (80 gp). 1 Disguise kit.


Social Check DCs


Chad Kirby, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing the road beaten gear of a warrior. His silver hair is cut jaggedly and amateurishly. His green eyes are slightly larger than normal.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an apprentice working in his mother's forge. He ran away from his former home and has been making his living as a Shoemaker for the past few years.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Poor, Job, Military. Occupation: Shoemaker

Voice: Voice breaks

Attributes [hide]

Chad Kirby, Male Human Fighter 4
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 17 (+3)16 (+3) 9 (-1)14 (+2)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 9
Languages Common, Undercommon, Infernal, Terran
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Manfred Stansfield, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a tan cloak and cross-gartered yellow stockings. He is an epitome of beauty. His hair is long and chestnut with streaks of brown, and is pulled back with small tan clips. His beard is brown, braided, and well cared for. He wears round tiny glasses practically rammed into his face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not believe in violence as a means to an end. He is a dedicated Mayor but believes his peers are too gung-ho.

History: He was born in the east, but his parents moved at a very young age to the north. He was taken as a slave by a traveling circus and forced to perform He left for the east, certain he would find work there.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and he is currently in port desperately looking for someone to get him out

Ideals: Joker, Pacifist. Bonds: Attractive, Immigrant, Slave. Occupation: Mayor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Manfred Stansfield, Male Human Fighter 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)6 (-2) 11 (+0)14 (+2)
Skills Animal Handling +2, Deception +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 600 gp.


Social Check DCs

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