Reynard Chester, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He carries with him a set of longswords, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His golden hair is singed and shortened. His eyes are likewise gray.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Reynard was born in the south. At a young age he loved to build and create. Through the years after Reynard was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Reynard's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To prove his worth to the world; and his name or reputation has been wronged in the past by drow, and he desires to right it
Ideals: Fighting, Persistence. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Poor. Occupation: Carpenter
Voice: Breathy voice
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 16 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Draconic, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 5000 cp.
Drogo Marleigh, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man sports green clothing, slightly heavier than average wear and is in decent physical shape. His auburn hair has been sun bleached extensively. His eyes are a pleasant amber.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He feeds upon the attention of others.
History: Drogo was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He got away from his former life and has fallen to alcoholism.
Motivation: To protect his home; and to be a interpreter again
Flaws: Antagonistic, Addict. Bonds: Attractive, Job, Guardian. Occupation: Baker
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 9 (-1) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Draconic, Elven, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Raymond Hastings, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'6" and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is greying and his face has many wrinkles. This hazel eyed southerner is not easily forgotten.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is lazy and tries to find solutions quickly.
History: Raymond was born the youngest of three triplets. He was taken from his home at a very young age. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: A need for knowledge about a nearby landmark; and an old rival family wants him found
Ideals: Optimist. Flaws: Lazy. Bonds: Family, Slave, Adventurer. Occupation: Carpenter
Voice: Slurs words
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 8 (-1) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2
Possessions: 600 gp.
Tim Easton, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and prefers to wear red clothing when he does not wear armor. His skin is also unnaturally pale. With bright brown hair and a scraggly beard. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is fixated on the number 28. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: A powerful necromancer made him what he is. Tim was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Tim decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Flaws: Ugly, Insane, Hedonist. Bonds: Mentor, Criminal record. Occupation: Painter
Voice: Soft and mumbly
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 17 (+3) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 14000 cp. 1 Banded mail.
Jocelyn Kirby, Male Human [Permalink]
Personal [hide]
Description: He wears a pastel vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his pastel boots flare out at the collars. His golden hair is smooth and relatively long. His eyes are brown and catlike.
Personality: He can speak with the recently deceased. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He is searching for what he claims is his rightful reward.
Motivation: To be a Weaver again; and he has passion for adventuring and risk
Ideals: Gifted. Bonds: Slave, Mentor, Adventurer, Job. Occupation: Mortician
Voice: Voice breaks
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 13 (+1) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 1000 sp. 1 Banded mail. 1 Half-Plate. 1 Chain shirt.
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