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NPC Generator

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Advanced [show]


Solomon Windsor, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing the road beaten gear of a warrior. He sports a flattop hair cut. His eyes are likewise hazel.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born several months after his father was called into army service. His childhood dream was to be a Animal Trainer, but he was a colossal failure. He struck the Cartwright job and began his own company from there.

Motivation: He desires power and/or immortality; and to unite with his brother

Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Military, Job, Family. Occupation: Cartwright

Voice: Italian accent

Attributes [hide]

Solomon Windsor, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)13 (+1) 10 (+0)16 (+3)
Skills Insight +2, Religion +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 3100 sp.


Social Check DCs


Wymar Hailey, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy brown suit. He has relatively light skin and is very physically imposing due to his abundance of muscles. His golden hair is thinning but still full. His fierce green eyes like to dwell on things.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He never wears the same outfit twice, unless he absolutely has to.

History: He was born several months after his father was called into army service. Cursed with vampirism at a very young age, Wymar has worked very hard to control his curse. Since then, he has sought to make the best of life.

Motivation: He has comitted a past crime that haunts him to this day; and seeks redemption

Ideals: Artistic, Optimist. Flaws: Disease. Bonds: Attractive, Military, Criminal record. Occupation: Laborer

Voice: Low rumbling, strings words together

Attributes [hide]

Wymar Hailey, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)10 (+0) 12 (+1)11 (+0)
Skills Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Healer’s kit. 1 Bullseye lantern. 1 Average lock.


Social Check DCs


Hugh Eastoft, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a tan cloak and cross-gartered green stockings. He keeps his silver hair in a pixie cut. His eyes are likewise blue.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is obsessed with a lost civilization.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. A gifted student he started as a Bellfounder, but he got bored and became a Barkeep. He's also a talented Bellfounder, but doesn't like to broadcast it.

Motivation: He wants to get laid; and someone believes him a fraud

Bonds: Job, Adventurer, Religious, Enemies, Has a crush. Occupation: Barkeep

Voice: Speaks fast with a slight lisp

Attributes [hide]

Hugh Eastoft, Male Human Fighter 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)12 (+1) 8 (-1)6 (-2)
Skills Intimidation +0, Perception +1
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 5000 sp.


Social Check DCs


Robert Cason, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His Stetson hat is riddled with cuts and holes. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is witty, but his monotone delivery comes off as unnerving He also is a firm believer in the manly ideal.

History: He was born to loving parents in a slum to the south. A few years later when the north was not economically sound they moved to his current location. He's since become an addict/alcoholic.

Motivation: To prove his worth to the world.

Ideals: Joker. Flaws: Ugly, Addict, Impulsive. Bonds: Poor, Immigrant. Occupation: Carter

Voice: Breathy voice

Attributes [hide]

Robert Cason, Male Human Fighter 4
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)11 (+0) 10 (+0)11 (+0)
Skills Arcana +2, Athletics +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Anselm Atherton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears long strands of ruby and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His silver hair is cut short with large spiked bangs in the front. He has several tiny ruby earrings on each ear.

Personality: He can speak with the recently deceased. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Sold as a small child to a necromancer, Anselm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has money and likes to spend it.

Ideals: Gifted, Entrepeneur. Bonds: Rich, Immigrant, Mentor. Occupation: Seamstress

Voice: Mumbles to self between sentences

Attributes [hide]

Anselm Atherton, Male Human Fighter 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)11 (+0) 10 (+0)14 (+2)
Skills Religion +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 6000 sp.


Social Check DCs

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