Gunter Kelsey, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His black hair has been sun bleached extensively. He has a tattooed face.
Personality: He likes to make people angry or surprised. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born to a poor family in the city he treasured whatever gifts he got. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is wracked by social anxiety; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Poor. Occupation: Doctor
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 17 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Draconic, Halfling, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp.
Manfred Lincoln, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears suspenders and red workpants. His shirt is green, and he wears a heavy red leather apron most of the time. His golden hair and beard is wavy and long. He wears crescent spectacles with a black brim.
Personality: He is overprotective of those who hire his services. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Cursed with lycanthropy at a very young age, Manfred has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To clean up the streets.
Ideals: Athletic. Flaws: Forgetful, Disease. Bonds: Guardian, Slave. Occupation: Carter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 17 (+3) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp. Smoky quartz (70 gp). Moss agate (9 gp).
Dean Rutherford, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears just a blue suit. His auburn hair and beard is wavy and long. His face is scarred and worn.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He also hits on women, regardless of circumstances.
History: He served in the navy to pay for his family's outstanding loans. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Wants his loneliness to end.
Flaws: Ugly, Shy, Racist. Bonds: Has a crush, Military. Occupation: Sellsword
Voice: Russian accent
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +3
Possessions: 300 gp.
Norman Stapleton, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears an entirely black suit with violet socks and a vest with buckled shoes. He wears his hair in dreadlocks. He wears a mask on his face.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born in the south to a Weaver, Norman learned a great deal about his mother's area of expertise. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Norman took refuge in the old dungeon and found the beat up sword and armor he uses now. He struck the Weaver job and began his own company from there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business
Ideals: Justice, Fighting. Flaws: Antagonistic. Bonds: Job, Nature. Occupation: Weaver
Voice: Low and grunting
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +4
Possessions: 600 gp. Carnelian (30 gp). Iolite (30 gp). Fiery yellow corundum (1200 gp).
Henry Beitz, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He dresses in pastel turtlenecks beneath a yellow coat with brown slacks. He has dyed his greying golden hair a little too much giving a sharp golden color. His thin eyebrows rest above his beady amber eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is obsessed with finding treasure.
History: Henry was born in the south. At a young age he loved to build and create. Henry was born on a far southern plains where he grew up under the tutelage of his father, an expert Painter. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greataxe.
Motivation: Meet up once more with his childhood friend; and he loathes his own lifestyle
Ideals: Persistence. Flaws: Ugly, Depressed. Bonds: Adventurer, Immigrant. Occupation: Painter
Voice: Draws out vowels
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 14 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2700 sp.
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Their contribution stands as a beacon of hope for all adventurers!
