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Advanced [show]


Roger Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has auburn hair. His fierce brown eyes like to dwell on things.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his brother's freedom.

Motivation: Regain custody of his daughter.

Ideals: Extrovert. Flaws: Mundane. Bonds: Poor, Enemies, Family. Occupation: Fisher

Voice: Hollow voice

Attributes [hide]

Roger Winthrop, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 10 (+0)12 (+1) 3 (-4)11 (+0)
Skills Acrobatics +1, Insight -2
Senses Passive Perception 6
Languages Common, Auran
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -2

Possessions: 100 gp.


Social Check DCs


Everard Brandon, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is dressed in an above average manner. He has a very tight haircut. His half smiles and green eyes are beguiling and draw you in.

Personality: A deeply religious man he believes everything happens for a reason. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Everard was born in the east. At a young age he loved to build and create. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He is compelled to act according to his religious beliefs; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Persistence. Bonds: Attractive, Poor, Religious, Immigrant. Occupation: Knight

Voice: Uses sign language

Attributes [hide]

Everard Brandon, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)9 (-1) 12 (+1)12 (+1)
Skills Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Onyx (80 gp). Malachite (10 gp). Sard (80 gp). 1 Masterwork Heavy wooden shield. 1 Banded mail.


Social Check DCs


Dustin Bentley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a grey vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his grey boots flare out at the collars and is in decent physical shape. His long blonde hair reaches down to his waist. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Dustin was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Dustin abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends.

Ideals: Optimist, Philantrophist. Bonds: Attractive, Poor, Adventurer. Occupation: Glassblower

Voice: Switch between two voices

Attributes [hide]

Dustin Bentley, Male Human Fighter 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)14 (+2) 17 (+3)5 (-3)
Skills Investigation +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Auran, Goblin
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 10000 cp. Gold and topaz bottle stopper cork (1000 gp). Large well-done wool tapestry (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frederick Walcott, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright yellow and blue, and wears rings and necklaces with large, colorful gems. He has a moderate pudge and is not very fit. He has done his best to style his brown hair to look like a famous performer. His eyes are likewise green. His teeth are white and perfect.

Personality: He is very quiet and rarely speaks above a whisper. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born the only child of a wealthy merchant. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the west; and money/treasure

Ideals: Joker, Entrepeneur. Flaws: Shy. Bonds: Rich, Attractive, Debt. Occupation: Sculptor

Voice: Switch between two voices

Attributes [hide]

Frederick Walcott, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)16 (+3) 9 (-1)11 (+0)
Skills Medicine +1, Performance +2
Senses Passive Perception 9
Languages Common, Draconic, Gnoll, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. Red-brown spinel (120 gp).


Social Check DCs


Robert Woods, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a perfectly clean shirt and pair of pants. He wears his blonde hair up in a very large beehive style do. His blue unseeing eyes seem to look past you.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born in a small village he learned the ways of the warrior from his father. From his teen years he was always beautiful and desirable, so people have always doted on him. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Disciplined, Optimist, Fighting. Flaws: Disease. Bonds: Attractive, In love. Occupation: Shoemaker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Robert Woods, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)13 (+1) 14 (+2)15 (+2)
Skills History +3, Insight +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 700 sp. Star rose quartz (70 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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