Drogo Eastoft, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'2". He dresses in tan turtlenecks beneath a blue coat with black slacks, and his gloved hand is found clutching a bastard sword. His moppish golden hair is in a traditional bowl cut. His eyes are green and he is always smoking a pipe.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. At some point he was captured by gnolls and was tortured. After several years of this he finally managed to escape. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: He has money and likes to spend it; and he would like to get married and retire
Flaws: Mundane. Bonds: Slave, Rich, Enemies, Has a crush. Occupation: Miner
Voice: Hissing voice
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 8 (-1) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +4
Possessions: 100 gp.
Wymar Merton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears tight fitting clothing which further accentuates his frame. His auburn hair is cut short with large spiked bangs in the front. His eyes are likewise blue. His teeth are white and perfect.
Personality: He is irascible and easily irritated. He is able to fit into much smaller and tighter spaces than normal.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now owns his own business.
Motivation: He has decided he is irredeemable; and he's repulsed by the pc
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Religious, Job, Criminal record. Occupation: Bellfounder
Voice: Low range voice
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 9 (-1) | 13 (+1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 9000 cp. 1 Masterwork studded leather. 1 Chain shirt. 1 Chain shirt.
Wymar Rylan, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He is wearing a long, tan, dusty cloak. His black hair is kept up in a ponytail inside a feathered hat. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is a great chef.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Wymar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Wymar. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has a crush on the local Carter; and he's repulsed by the pc
Ideals: Gifted. Flaws: Antagonistic. Bonds: Criminal record, Religious, Has a crush. Occupation: Shipwright
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 11 (+0) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Draconic, Celestial
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 5000 cp. 1 Masterwork Light steel shield. 1 Masterwork studded leather.
Hunter Bradly, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a white wide-brimmed hat and white clothes. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He has violet eyes and a white hat with a brown feather.
Personality: He is calm most of the time but flees social interaction. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born in the east his family was never financially stable. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and he's attracted to the pc
Ideals: Gifted. Flaws: Shy. Bonds: Job, Poor, Has a crush. Occupation: Butcher
Voice: Thin and wheezing
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 8 (-1) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp.
Odo Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: Standing 6'5", this man prefers to wear flannel. He wears his silver hair up in a very large beehive style do. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He believes the world needs to unite to get rid of gnolls once and for all.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has built up a small fortune and can afford his own way.
Motivation: A rival would like him out of the picture; and his relatives are trying to arrange a marriage
Flaws: Fearful. Bonds: Criminal record, Enemies, Rich, Family. Occupation: Cook
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 12 (+1) | 15 (+2) | 17 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Terran, Draconic, Abyssal
Attacks Melee -2 / 1d8-4, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
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