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NPC Generator

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Advanced [show]


Everard Rayden, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He very much looks the part of a Unemployed. His moppish red hair is in a traditional bowl cut. His skin is flawless and his gray eyes scan people very quickly.

Personality: Confrontational and typically high on some drug or another. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Everard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He worked as a nervous Unemployed and found it very stressful. He now owns his own business.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Flaws: Addict, Impulsive. Bonds: Job, Attractive, Poor. Occupation: Unemployed

Voice: Aggressive tone

Attributes [hide]

Everard Rayden, Male Human Fighter 4
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)15 (+2) 10 (+0)16 (+3)
Skills Intimidation +5, Investigation +4
Senses Passive Perception 10
Languages Common, Ignan, Druidic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 500 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Nicholas Blythe, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He prefers to wear violet clothing when he does not wear armor. His hair is black and curly. He has a dull look in his brown eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. A gifted student he started as a Roofer, but he got bored and became a Apothecary. He has set out to sabotage the competition.

Motivation: He is terrified, and will act out of fear; and he is a bit of a kleptomaniac

Ideals: Athletic, Artistic. Flaws: Shy, Fearful. Bonds: Criminal record, Job. Occupation: Apothecary

Voice: Voice breaks

Attributes [hide]

Nicholas Blythe, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 8 (-1)13 (+1) 14 (+2)16 (+3)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Drogo Merton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears very tight pants and wife beaters, though occasionally he sports a blue coat. His golden hair is smooth and relatively long. His eyes are likewise green. His teeth are white and perfect.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has a habit of throwing himself into exceedingly dangerous situations.

History: Drogo was born with his mother's beautiful face. In his 15th year, his parents were killed by a brigands raid, leaving Drogo alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Revenge; and someone believes him a fraud

Ideals: Athletic. Flaws: Greedy, Impulsive. Bonds: Attractive, Enemies. Occupation: Miner

Voice: pre-pubescent

Attributes [hide]

Drogo Merton, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)11 (+0) 11 (+0)12 (+1)
Skills Persuasion +3, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Star rose quartz (60 gp). 1 Banded mail.


Social Check DCs


Simon Harper, Male Human [Permalink]

Personal [hide]

Description: He wears a white deerstalker hat and white clothes. His golden hair is matted, messy, and big. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was raised in a mountains tribe. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: He's repulsed by the PC; and a need for knowledge about a nearby landmark

Flaws: Ugly, Antagonistic. Bonds: Guardian, Family, Nature, Adventurer. Occupation: Ploughman

Voice: Switch between two voices

Attributes [hide]

Simon Harper, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 10 (+0)15 (+2) 10 (+0)11 (+0)
Skills Medicine +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Orc, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 70 pp. Red-brown spinel (70 gp). Red spinel (70 gp). Jet (70 gp).


Social Check DCs


Lance Harlow, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He sports a long auburn beard, and similarly colored long hair. He has blue eyes and a green hat with a brown feather.

Personality: Abrasive and pushy, he has a hard time making friends. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: From birth he was tutored by a cruel and relentless mentor. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Days after completing his studies, news broke out that his hometown was attacked by giants. Lance was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has money and likes to spend it

Flaws: Ugly, Antagonistic. Bonds: Enemies, Mentor, Rich, Criminal record. Occupation: Dilettante

Voice: Can't modulate volume

Attributes [hide]

Lance Harlow, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)10 (+0) 12 (+1)10 (+0)
Skills Athletics +3, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs

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