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Advanced [show]


Lance Lester, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a lot of dark rich colors, with gold accents. He sports a long blonde beard, and similarly colored long hair. He has a tattooed face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: The child of northern immigrants he idolized his mother. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He left for the north, certain he would find work there.

Motivation: He feels kind of lost in life.

Ideals: Joker, Gifted. Flaws: Depressed. Bonds: Attractive, Immigrant. Occupation: Marshal

Voice: pre-pubescent

Attributes [hide]

Lance Lester, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)5 (-3) 10 (+0)8 (-1)
Skills Acrobatics +2, Intimidation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp. Silver chalice with lapis lazuli gems (70 gp).


Social Check DCs


Guy Merton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He has a large brown mantle and cape that has been intricately interwoven into his blue robe. He has a very tight haircut. His brown eyes dart from person to person to random spaces in the air.

Personality: He can speak with the recently deceased. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born on a small isolated farm. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shipwright. He left for the south, certain he would find work there.

Motivation: Balancing his hectic life and new Shipwright responsibilities is difficult.

Ideals: Gifted, Philantrophist. Bonds: Immigrant, Nature, Job. Occupation: Shipwright

Voice: Boston accent

Attributes [hide]

Guy Merton, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)11 (+0) 11 (+0)10 (+0)
Skills Investigation +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Moonstone (60 gp). Rose (60 gp).


Social Check DCs


Henry Fidget, Male Human [Permalink]

Personal [hide]

Description: This man dresses in yellow turtlenecks beneath a black coat with blue slacks. He is muscular with a powerful set of arms. His hair is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He receives visions of the future at random moments

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. By chance he met his sister recently and the two have been together since.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Gifted. Bonds: Adventurer, Debt, Family, Rich. Occupation: Baker

Voice: Forgets to breathe while speaking

Attributes [hide]

Henry Fidget, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 3 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 5 (-3)14 (+2) 8 (-1)10 (+0)
Skills Athletics +4, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Gnoll, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp. Large well-done wool tapestry (400 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp).


Social Check DCs


Richard Sydney, Male Human [Permalink]

Personal [hide]

Description: 5'7" and lanky with angular features, he is an attractive figure. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His red hair is lengthy and is close to two feet long. He has amber eyes and a brown hat with a black feather.

Personality: Richard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He cannot resist a sob story and will often dote over anyone who has one.

History: Richard was born with his father's beautiful face. He went to a religious school and was inspired by the priests there in charitable deeds. He has set out to sabotage the competition.

Motivation: He wants nothing more than to rejoin the army; and he is unsatisfied with his job

Ideals: Extrovert, Philantrophist. Bonds: Attractive, Religious, Job, Military. Occupation: Dyer

Voice: Old thin voice

Attributes [hide]

Richard Sydney, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)13 (+1) 17 (+3)12 (+1)
Skills Athletics +4, Medicine +5
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Ralf Wilberforce, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses like a well dressed Cartwright does. His chestnut hair is styled in orderly dreadlocks. His otherwise smooth face is marked with small tiny scars.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is obsessed with a lost civilization.

History: When he was but 4 years old his parents immigrated from the west. After coming to the age of reason, Ralf took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Disciplined, Gifted. Bonds: Job, Adventurer, Immigrant. Occupation: Cartwright

Voice: Can't modulate volume

Attributes [hide]

Ralf Wilberforce, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 9 (-1)8 (-1) 14 (+2)11 (+0)
Skills Acrobatics +5, Animal Handling +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +4

Possessions: 400 gp. 1 Half-Plate.


Social Check DCs

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