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Advanced [show]


Henry Kent, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His blonde hair is thinning but still full. His otherwise smooth face is marked with small tiny scars.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Energy wise he seems alert and responsive.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. At some point he was captured by goblins and was tortured. After several years of this he finally managed to escape. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and a deep hatred of goblins

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Rich, Slave, Enemies. Occupation: Blacksmith

Voice: Stutters

Attributes [hide]

Henry Kent, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 8 (-1)13 (+1) 11 (+0)8 (-1)
Skills Athletics +3, Perception +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. 1 Half-Plate. 1 Breastplate. 1 Darkwood Shield.


Social Check DCs


Alexandre Myerscough, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'1" and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His left hand appears badly burned and disfigured. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes are slightly larger than normal.

Personality: Alexandre speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: The child of southern immigrants he idolized his father. Alexandre was born on a far southern plains where he grew up under the tutelage of his father, an expert Sculptor. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Shy. Bonds: Rich, Immigrant. Occupation: Sculptor

Voice: Australian accent

Attributes [hide]

Alexandre Myerscough, Male Human Fighter 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 8 (-1)12 (+1) 13 (+1)13 (+1)
Skills Investigation +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Anselm Moreno, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a fine chain shirt which he covers with pastel colored cloaks and clothing, and is pretty ugly. He wears his white hair down. His hazel eyes peer out from beneath his top pastel hat.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does not believe in violence as a means to an end. He is a dedicated Jeweler but believes his peers are too gung-ho.

History: He was born several months after his mother was called into army service. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. After a long history of fighting, Anselm and his spouse have recently divorced.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it.

Ideals: Pacifist. Flaws: Ugly, Antagonistic. Bonds: Military, Debt. Occupation: Jeweler

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Anselm Moreno, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)14 (+2) 12 (+1)8 (-1)
Skills Intimidation +1, Stealth +1
Senses Passive Perception 11
Languages Common, Gnoll, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Kyle Livingstone, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a white armored body suit, with a simple tan line shooting up and back down. His brown hair is lengthy and is close to two feet long. He tend to wears goggles to shield his eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is used to getting what he wants. In part because he is a meticulous planner.

History: Kyle was born with his father's beautiful face. He was an athlete and attended two major summer competitions. He never won. He then took over the family business and is one of the better Slave Trader for hire.

Motivation: Wants to work out more often.

Ideals: Athletic, Joker, Professionalism. Bonds: Attractive. Occupation: Slave Trader

Voice: Australian accent

Attributes [hide]

Kyle Livingstone, Male Human Fighter 4
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 9 (-1)9 (-1) 10 (+0)15 (+2)
Skills Persuasion +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 47000 sp. 4 Alchemist’s fire.


Social Check DCs


Gunter Gentry, Male Human [Permalink]

Personal [hide]

Description: He sports brown clothing, slightly heavier than average wear. He has a slight overbite and is overall scrawny. He has moderate length brown hair. He has several tiny emerald earrings on each ear.

Personality: He is a Tanner first and foremost. He believes firmly that knowledge should be universal. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Gunter hails from a village terrorized by illithids. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Days after completing his studies, news broke out that his hometown was attacked by illithids. Gunter was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: Revenge; and he wants revenge against illithids

Ideals: Fighting. Flaws: Forgetful. Bonds: Rich, Job, Enemies. Occupation: Tanner

Voice: Squeaky

Attributes [hide]

Gunter Gentry, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)12 (+1) 10 (+0)15 (+2)
Skills Animal Handling +2, Nature +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs

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