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NPC Generator

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Advanced [show]


Theobald Kendall, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears dark leathers with embroidery. He wears his chestnut hair up. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born at the edge of vast desert. Theobald was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Theobald decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Masseuse kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic. Flaws: Addict. Bonds: Attractive, Criminal record, Nature. Occupation: Masseuse

Voice: Sensual and smooth

Attributes [hide]

Theobald Kendall, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 11 (+0)13 (+1) 11 (+0)14 (+2)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Anthony Nibley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing a long, tan, dusty cloak. He keeps his brown hair in a pixie cut. He is baby faced.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does not trust anyone and sleeps with one eye open.

History: Anthony was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Anthony took refuge in the large cave and found the beat up falchion and armor he uses now. Due to his spouse's obsession with being a Shipwright they were divorced and he won custody of their son. He worked as a Butcher, and he later adopted a second son.

Motivation: Find a way to reverse the transformation of his brother; and he has passion for adventuring and risk

Flaws: Antagonistic, Insomniac. Bonds: Family, Nature, Adventurer. Occupation: Butcher

Voice: Mumbles to self between sentences

Attributes [hide]

Anthony Nibley, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 9 (-1)13 (+1) 10 (+0)6 (-2)
Skills Acrobatics +1, History +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 gp. 1 Banded mail. 1 Banded mail.


Social Check DCs


Ernest Staurheim, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He is dressed in a clean brown cloak covering his clean studded leather. He wears a colorful flower in his red hair. He is very pretty but has cold, dead eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born in a small village he learned the ways of the warrior from his mother. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Optimist, Fighting. Bonds: Attractive, In love, Criminal record. Occupation: Slave Trader

Voice: Soft and melodious

Attributes [hide]

Ernest Staurheim, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 6 (-2)9 (-1) 11 (+0)13 (+1)
Skills Arcana +1, Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 4000 cp. Azurite (4 gp).


Social Check DCs


Gunter Darlington, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he usually wears his green robe and has his glaive always slung over his shoulder. His brown hair has been sun bleached extensively. This amber eyed northerner is not easily forgotten.

Personality: Gunter is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gunter is combative with any and all who dare try his patience in the slightest.

History: He was born in a small island village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has worked as a Apothecary like his father before him.

Motivation: To be a Glassblower again; and balancing his hectic life and new apothecary responsibilities is difficult

Ideals: Extrovert, Justice. Bonds: Nature, Job. Occupation: Apothecary

Voice: Sounds elderly

Attributes [hide]

Gunter Darlington, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)12 (+1) 14 (+2)15 (+2)
Skills Arcana +3, Medicine +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Golden pearl (100 gp).


Social Check DCs


Drogo Weld, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He is physically well-built. He has a small bristly mustache and wavy red hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He dislikes all the random violence that takes place in the east. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Drogo was born in the east. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. He now spends his time doing works of charity.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and nothing but the best is good enough for him

Ideals: Fighting, Pacifist, Philantrophist, Persistence. Flaws: Ugly. Occupation: Servant

Voice: Uses lots of figures of speech

Attributes [hide]

Drogo Weld, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)10 (+0) 12 (+1)14 (+2)
Skills Investigation +2, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs

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