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Advanced [show]


Dean Stanley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He prefers to wear brown pants and tee shirts, marred by sweets. He wears his white hair up. His gray unseeing eyes seem to look past you.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is obsessed with a lost civilization.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Cursed with vampirism at a very young age, Dean has worked very hard to control his curse. He has dedicated himself to building a better kind of golem.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Adventurer, Rich. Occupation: Weaver

Voice: Scratchy, weak

Attributes [hide]

Dean Stanley, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)12 (+1) 10 (+0)11 (+0)
Skills Intimidation +2, Investigation +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 4000 cp.


Social Check DCs


Reynard Marleigh, Male Human [Permalink]

Personal [hide]

Description: This man likes to wear ponchos typically of a light tan in addition to tight pants, and sports empty pouches on his belt. His blonde hair is lengthy and is close to two feet long. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He speaks before he thinks and is too direct. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He is the product a well kept family trust fund and as such has never really known need. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Recently he has begun working with bootleggers and crooks.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he has comitted a past crime that haunts him to this day

Flaws: Impulsive. Bonds: Family, Rich, Criminal record, Debt. Occupation: Bowyer

Voice: Posh accent

Attributes [hide]

Reynard Marleigh, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 16 (+3)14 (+2) 10 (+0)11 (+0)
Skills Deception +2, Medicine +2
Senses Passive Perception 10
Languages Common, Undercommon, Ignan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: Smoky quartz (80 gp).


Social Check DCs


Ernest Ramsay, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears dull pastel sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed pickaxe, just in case. He has black hair. He has green eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: His parents moved while he was still in utero so he is the first generation to be born here. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. By chance he met his sister recently and the two have been together since.

Motivation: Marry his sister to traveling adventurers; and he uses money and sex appeal to get what he needs

Ideals: Philantrophist. Bonds: Family, Immigrant, Attractive, Rich. Occupation: Servant

Voice: Slurs words

Attributes [hide]

Ernest Ramsay, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 10 (+0)8 (-1) 11 (+0)12 (+1)
Skills Intimidation +3, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 200 gp.


Social Check DCs


Godfrey Tenley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses well, typically a more casual-formal manner. He keeps his auburn hair in a pixie cut. His eyes are brown.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a pair of adventurers, Godfrey grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: A need for knowledge about a nearby landmark; and to settle down with his crush

Flaws: Shy. Bonds: Attractive, Has a crush, Adventurer. Occupation: Fortune-teller

Voice: Speaks with a cold

Attributes [hide]

Godfrey Tenley, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)13 (+1) 16 (+3)16 (+3)
Skills Insight +5
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. 1 Chain shirt. 1 Darkwood Buckler.


Social Check DCs


Peter Walcott, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of sickles, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His blonde hair is cut short with large spiked bangs in the front. He wears round tiny glasses practically rammed into his face.

Personality: A skeptical and narcissistic man, Peter's first love is himself. His second love is also himself. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Fighting, Impeccable, Artistic. Flaws: Fearful. Bonds: Adventurer. Occupation: Barrister

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Peter Walcott, Male Human Fighter 4
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 4 (-3)15 (+2) 10 (+0)13 (+1)
Skills Perception +2, Performance +3
Senses Passive Perception 13
Languages Common, Goblin, Druidic
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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