Robert Middleton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is dressed in earthy colors with a brown and green handkerchief worn on his right side. He wears a top hat to hide his balding. His ears are large.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Robert is combative with any and all who dare try his patience in the slightest.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His first spouse was a Soapmaker, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Recently he has begun working with bootleggers and crooks.
Motivation: He has comitted a past crime that haunts him to this day; and he seems to be bored by most things
Ideals: Justice. Flaws: Ugly, Mundane. Bonds: Criminal record, Slave, Family. Occupation: Map Maker
Voice: American accent
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 10 (+0) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp. 1 Banded mail. 1 Breastplate.
Henry Thorpe, Male Human [Permalink]
Personal [hide]
Description: 5'7" and muscular, this eastern man dresses well, wearing grey shirts, loose pants, and blazers most of the time. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He has gray eyes and a grey hat with a white feather.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a great chef.
History: He was born in a small forest village. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Athletic, Gifted. Bonds: Attractive, Adventurer, Nature. Occupation: Brewer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 15 (+2) | 6 (-2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 300 gp.
Everard Woods, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears bulky red painted plate armor. His hair, while still mostly golden, has prominent grey streaks. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is business-like. He takes instructions and follows them to the letter. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His first spouse was a Tailor, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a cook and was forced into it by his family
Ideals: Professionalism, Artistic, Justice. Flaws: Antagonistic. Bonds: Family. Occupation: Cook
Voice: Slow speaker
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 48 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 16 (+3) | 8 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 200 gp. 2 Tanglefoot bags. 2 Antitoxin. 2 Antitoxin.
Gerald Walpole, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a grey vest and prefers white and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He wears a mask on his face.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: When he was but 6 years old his parents immigrated from the south. A freak accident while working with his Barkeep mother left him crippled. He left for the south, certain he would find work there.
Motivation: He wants nothing more than to rejoin the army; and a strong sense of loyalty to human people
Ideals: Opinionated. Flaws: Ugly, Disease. Bonds: Military, Immigrant. Occupation: Doctor
Voice: Pirate accent
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Ignan, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 7000 cp. 1 Simple lock. 1 Good lock.
Percival Skelton, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears grey trousers with black and white striped suspenders. He wears various colorful collared shirts. His silver hair is styled in orderly dreadlocks. His brown eyes lackadaisically let the world flow into them.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a small toy that he constantly fidgets with.
History: He was born in a small plains village. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Nothing but the best is good enough for him; and a strong sense of loyalty to human people
Ideals: Opinionated, Impeccable. Flaws: Addict, Racist. Bonds: Nature. Occupation: Seamstress
Voice: Low range voice
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 15 (+2) | 17 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Abyssal, Gnoll, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 300 gp. 2 Antitoxin. 6 Acid flasks.
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