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NPC Generator

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Advanced [show]


Hugh Hale, Male Human [Permalink]

Personal [hide]

Description: A 5'11" southern man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is auburn and curly. His thin eyebrows rest above his beady hazel eyes.

Personality: He is mildly Human supremacist, though he does not identify as such. He uses divination through singing.

History: His mother raised him in a mountain cabin. When Hugh reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Human compassion.

Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Nature, Military. Occupation: Bounty Hunter

Voice: Sighs a lot, exhausted

Attributes [hide]

Hugh Hale, Male Human Fighter 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)12 (+1) 18 (+4)16 (+3)
Skills Sleight of Hand +4, Survival +7
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 100 gp. Red-brown spinel (80 gp). Jade (80 gp). Sardonyx (20 gp). Alexandrite (700 gp).


Social Check DCs


Frederick Peyton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries a battered warhammer and tarnished crossbow as well. His hair, while still mostly black, has prominent grey streaks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Confrontational and typically high on some drug or another. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: His mother raised him in a mountain cabin. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He got away from his former life and has fallen to alcoholism.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Fighting. Flaws: Addict, Antagonistic. Bonds: Attractive, Family, Nature. Occupation: Locksmith

Voice: Complex vocabulary, royal

Attributes [hide]

Frederick Peyton, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)16 (+3) 12 (+1)11 (+0)
Skills Perception +3, Religion +5
Senses Passive Perception 15
Languages Common, Draconic, Druidic, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3100 sp.


Social Check DCs


Balimaar Wharton, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears tattered old clothes. His auburn hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Balimaar hails from a village terrorized by gnolls. Balimaar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To get a good night's sleep; and a need for knowledge about a nearby landmark

Ideals: Joker. Flaws: Ugly, Insomniac. Bonds: Enemies, Adventurer. Occupation: Armorer

Voice: Pirate accent

Attributes [hide]

Balimaar Wharton, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 10 (+0)14 (+2) 10 (+0)17 (+3)
Skills Investigation +4
Senses Passive Perception 10
Languages Common, Sylvan, Goblin
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp. Amber (110 gp). Red-brown spinel (110 gp).


Social Check DCs


Cory Kinsley, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His attire stands in sharp contrast to his warhammer, which is beautifully polished and possesses an ornate carving of a skull on it. His hair, while still mostly white, has prominent grey streaks. His ears are large.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Shepherd arts, while his mother instructed him in etiquette, music and courtly manner. A gypsy cursed him at a young age, leading to his ugly appearance. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Athletic, Justice. Flaws: Ugly. Bonds: Criminal record, Rich. Occupation: Shepherd

Voice: Soft and mumbly

Attributes [hide]

Cory Kinsley, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)11 (+0) 9 (-1)12 (+1)
Skills Athletics +4, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1300 sp.


Social Check DCs


Reynard Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears dark leathers with embroidery. His white hair is thinning but still full. His otherwise smooth face is marked with small tiny scars.

Personality: He is fixated on the number 81. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: From birth he was tutored by a cruel and relentless mentor. He was an athlete and attended two major summer competitions. He never won. Due to his spouse's obsession with being a Navigator they were divorced and he won custody of their daughter. He worked as a Sailor, and he later adopted a second daughter.

Motivation: Wants to work out more often; and revenge

Ideals: Athletic. Flaws: Insane. Bonds: Family, Mentor, Enemies. Occupation: Sailor

Voice: Aggressive tone

Attributes [hide]

Reynard Birkenhead, Male Human Fighter 5
Medium (6'0") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)16 (+3) 16 (+3)15 (+2)
Skills Persuasion +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Elven, Orc, Giant
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp. Hematite (8 gp). Tourmaline (100 gp).


Social Check DCs

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