Hunter Harlow, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears a fancy red suit. His golden hair is cut short. His fierce blue eyes like to dwell on things.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born in the north his family was never financially stable. He dropped out of school before completing his studies. Since then, he has sought to make the best of life.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable, Optimist, Logical. Bonds: Attractive, Poor. Occupation: Barkeep
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 2000 cp.
Rolf Peyton, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is wearing a long, grey, dusty cloak. He has a very tight haircut. His gray eyes peer out from beneath his wide-brimmed grey hat.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He also has developed a complete distrust of the Body Guard profession.
History: The child of a Body Guard, who enjoyed hunting, Rolf was taken on many hunting expeditions. He went to a religious school and was inspired by the priests there in charitable deeds. He then took over the family business and is one of the better Farmer for hire.
Motivation: To unite with his sister; and he is compelled to act according to his religious beliefs
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Nature, Religious, Family. Occupation: Farmer
Voice: Sounds elderly
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 11 (+0) | 15 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2100 sp.
Simon Hayes, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears clothing that is held on in multiple layers but all of it is in poor condition. He is tall, broad shouldered and powerfully built. His hair is red and curly. He wears large thick round spectacles.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Simon was raised in a hard working conservative environment. His childhood dream was to be a Bounty Hunter, but he was a colossal failure. He then took over the family business and is one of the better Carter for hire.
Motivation: Wants to raise his children well.
Flaws: Insomniac. Bonds: Poor, Military, Job, Family. Occupation: Carter
Voice: Spits and sputters
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 14 (+2) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp.
Henry Harper, Male Human [Permalink]
Personal [hide]
Description: He wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shield, but if one is not available he will default to his bow. He carries a battered shield and tarnished bow as well. He keeps his long white hair kept up in a rat tail. His green eyes are slightly larger than normal.
Personality: He can speak with the recently deceased. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: From birth he was tutored by a cruel and relentless mentor. Through the years after Henry was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Henry's mother didn't care for him much, and the feeling was mutual. He was granted druidic powers by his dying brother.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Mentor. Occupation: Shipwright
Voice: Thin and wheezing
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Druidic, Goblin
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +2
Possessions: 7000 sp. Tiger eye turquoise (4 gp). Moss agate (4 gp). Eye agate (4 gp). Tourmaline (50 gp). 1 Minor magic item.
Gomory Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and sports grey clothing, slightly heavier than average wear. His white hair is slicked back into a classic pompadour. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Overbrimming with self-confidence, Gomory isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He always tries to repair and not replace. It was this mentality that drove him into the Detective business.
History: The child of eastern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He got away from his former life and has fallen to alcoholism.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Athletic, Impeccable, Persistence. Flaws: Addict. Bonds: Immigrant. Occupation: Detective
Voice: Jamaican accent
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 14 (+2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Ignan, Orc
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +4
Possessions: 500 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
