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NPC Generator

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Advanced [show]


Peter Marlee, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he has the majority of his body covered in plate. His golden hair, when down, is lengthy. His eyes are gray and catlike.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. In his 10th year, his parents were killed by a giants raid, leaving Peter alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Religious, Enemies. Occupation: Locksmith

Voice: Can't modulate volume

Attributes [hide]

Peter Marlee, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 8 (-1)14 (+2) 10 (+0)12 (+1)
Skills Medicine +2, Stealth +5
Senses Passive Perception 10
Languages Common, Celestial, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 500 sp.


Social Check DCs


Richard Dryden, Male Human [Permalink]

Personal [hide]

Description: An older man who is constantly adorned with expensive silk clothing, often dyed in bright blue and tan, and wears rings and necklaces with large, colorful gems, he is not a threatening figure. He has shaved his head bald. He is baby faced.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Richard hails from a village terrorized by goblins. He dropped out of school to support his sick mother, and resented it. Due to his spouse's obsession with being a Brewer they were divorced and he won custody of their son. He worked as a Merchant, and he later adopted a second son.

Motivation: He's looking for his big break; and he wants revenge against goblins

Ideals: Logical. Flaws: Shy. Bonds: Rich, Enemies, Family, Adventurer. Occupation: Merchant

Voice: Soothing and warm

Attributes [hide]

Richard Dryden, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)9 (-1) 15 (+2)10 (+0)
Skills Animal Handling +4, Intimidation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 2200 sp.


Social Check DCs


Ernest Riley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears white painted combat armor at almost all times. His moppish auburn hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.

Personality: He is fixated on the number 60. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Ernest is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born several months after his mother was called into army service. When Ernest reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has since lost track of the people in his past.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his brother

Flaws: Insane. Bonds: Poor, Family, Military. Occupation: Banker

Voice: Rolls R's

Attributes [hide]

Ernest Riley, Male Human Fighter 4
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 48 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 18 (+4)17 (+3) 8 (-1)10 (+0)
Skills Insight +1, Performance +2
Senses Passive Perception 9
Languages Common, Halfling, Abyssal, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 500 gp. Fiery yellow corundum (700 gp). Deep blue spinel (400 gp).


Social Check DCs


Gunter Chatham, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a black coat over a green low-cut shirt, and a Stetson hat upon his head. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He has a dull look in his violet eyes.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Gunter was raised in a hard working conservative environment. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Sabotage a competitor.

Flaws: Disease. Bonds: Attractive, Adventurer, Job. Occupation: Bellfounder

Voice: Ums and uhs a lot

Attributes [hide]

Gunter Chatham, Male Human Fighter 4
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)12 (+1) 10 (+0)16 (+3)
Skills Arcana +3, Religion +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Theobald Tyndall, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he tends to wear a black poncho over his likewise colored trousers and shirt. His hair is greying and his face has many wrinkles. He wears an eyepatch.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His first spouse was a Performer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He then took over the family business and is one of the better Roofer for hire.

Motivation: He feels threatened by others; and wants to open a new tavern

Flaws: Ugly, Mundane, Fearful. Bonds: Job, Family. Occupation: Roofer

Voice: Hissing voice

Attributes [hide]

Theobald Tyndall, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)14 (+2) 14 (+2)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Ignan, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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