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Advanced [show]


Adam Cotton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He wears loose pants and a collared shirt complete with sweater beneath his coat. His chestnut hair is slicked back into a classic pompadour. His violet eyes are slightly larger than normal.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He plays an instrument quite well.

History: He was born in a small desert village. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barkeep. He now owns his own business.

Motivation: He is a bit of a kleptomaniac; and he has comitted a past crime that haunts him to this day

Ideals: Opinionated, Artistic. Bonds: Nature, Job, Criminal record. Occupation: Barkeep

Voice: Scratchy, weak

Attributes [hide]

Adam Cotton, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)12 (+1) 14 (+2)12 (+1)
Skills Intimidation +3, Nature +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Gerald Breeden, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His skin is also unnaturally pale. He sports a flattop hair cut. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: His mother raised him in a mountain cabin. Cursed with a spirit at a very young age, Gerald has worked very hard to control his curse. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is greedy; and he has money and likes to spend it

Flaws: Ugly, Antagonistic, Disease. Bonds: Rich, Nature. Occupation: Soapmaker

Voice: Scratchy, weak

Attributes [hide]

Gerald Breeden, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 17 (+3)14 (+2) 14 (+2)14 (+2)
Skills Insight +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnoll, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Manfred Altham, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears rags and sports a simple walking cane. His golden hair has been sun bleached extensively. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He never swears and excessively uses polite adverbs when speaking. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born the only child of a wealthy merchant. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to have a good time and be beloved; and wants to work out more often

Ideals: Athletic, Optimist, Entrepeneur, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Layabout

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Manfred Altham, Male Human Fighter 4
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)11 (+0) 17 (+3)11 (+0)
Skills Investigation +2, Persuasion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Solomon Kensley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear flannel. His auburn hair is knotted and matted. His half smiles and violet eyes are beguiling and draw you in.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Gifted from a young age, Solomon studied abroad. When money was particularly tight he was walking through alleys when he overheard a Assassin hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has recently gotten a pet goose that steals things from people.

Motivation: He is a bit of a kleptomaniac.

Ideals: Gifted. Flaws: Terse. Bonds: Attractive, Criminal record, Poor. Occupation: Assassin

Voice: Timid voice

Attributes [hide]

Solomon Kensley, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 10 (+0)17 (+3) 8 (-1)4 (-3)
Skills Investigation +5, Persuasion -1
Senses Passive Perception 9
Languages Common, Druidic, Terran, Orc
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 200 gp.


Social Check DCs


Robert Marleigh, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. He wears his hair in dreadlocks. His thin eyebrows rest above his beady brown eyes.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: His father raised him in a mountain cabin. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has worked as a Engraver like his mother before him.

Motivation: To be a Shoemaker again.

Flaws: Ugly. Bonds: Enemies, Job, Nature, In love. Occupation: Engraver

Voice: Soothing and warm

Attributes [hide]

Robert Marleigh, Male Human Fighter 4
Medium (5'10") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)8 (-1) 9 (-1)15 (+2)
Skills Persuasion +4, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 39000 sp. 1 Minor magic item.


Social Check DCs

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