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Advanced [show]


Bertram Sutherland, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. His silver hair is thinning but still full. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Bertram is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born to a criminal king-pin and mafia family A gifted student he started as a Seamstress, but he got bored and became a Weaver. Recently he has begun working with bootleggers and crooks.

Motivation: He is unsatisfied with his job.

Ideals: Athletic. Flaws: Insane. Bonds: Attractive, Family, Criminal record, Job. Occupation: Weaver

Voice: Timid voice

Attributes [hide]

Bertram Sutherland, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)17 (+3) 13 (+1)10 (+0)
Skills Acrobatics +3, Intimidation +2
Senses Passive Perception 11
Languages Common, Druidic, Halfling, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. Amber (160 gp). Moonstone (20 gp). Red garnet (160 gp).


Social Check DCs


Gerald Barclay, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He wears a grey cloak and cross-gartered black stockings. His deerstalker hat is riddled with cuts and holes. He wears large thick round spectacles.

Personality: He likes to make people angry or surprised. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to loving parents in a slum to the west. When Gerald reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. After a long history of fighting, Gerald and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Poor, Military. Occupation: Dilettante

Voice: Switch between two voices

Attributes [hide]

Gerald Barclay, Male Human Fighter 4
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 8
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 15 (+2)13 (+1) 14 (+2)12 (+1)
Skills Nature +3, Survival +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3

Possessions: A miniature golden chest with tiny emeralds lining the top (140 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp). 1 Minor magic item.


Social Check DCs


Percival Kendal, Male Human [Permalink]

Personal [hide]

Description: 6'6" and lanky with angular features, he is an attractive figure. He is renowned for his bright violet suits and hats. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are green.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He always tries to repair and not replace. It was this mentality that drove him into the Dilettante business.

History: His mother raised him in a mountain cabin. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dilettante. He now owns his own business.

Motivation: To be a Dyer again; and obtaining odd cultural human artifacts is his passion

Ideals: Optimist, Persistence. Bonds: Attractive, Nature, Job, Adventurer. Occupation: Dilettante

Voice: Smooth and feminine

Attributes [hide]

Percival Kendal, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)12 (+1) 10 (+0)11 (+0)
Skills History +3, Insight +2
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Peter Blankley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears bulky pastel painted plate armor. His silver hair has been sun bleached extensively. His fair skin shows little sign of his aristocratic breeding.

Personality: He is calm most of the time but flees social interaction. Peter is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born blind and as such lacked many opportunities for work. His mother was a mechanic, and taught him how to fix just about anything. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Shepherd and was forced into it by his family.

Ideals: Persistence. Flaws: Shy, Disease. Bonds: Attractive, Family. Occupation: Shepherd

Voice: Boston accent

Attributes [hide]

Peter Blankley, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)11 (+0) 16 (+3)10 (+0)
Skills Intimidation +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 30 pp. 4 Tanglefoot bags. 1 Smokesticks.


Social Check DCs


Lance Weld, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears his golden hair down. His eyes are blue and he is always smoking a pipe.

Personality: He speaks before he thinks and is too direct. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. In his 10th year, his parents were killed by a drow raid, leaving Lance alone in the world. After a stint in an orphanage, he was adopted. Being a Sculptor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Artistic. Flaws: Impulsive. Bonds: Criminal record, Enemies. Occupation: Sculptor

Voice: Squeaky

Attributes [hide]

Lance Weld, Male Human Fighter 4
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)19 (+4) 13 (+1)13 (+1)
Skills History +6, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Gnoll, Infernal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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