Patrick Denholm, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is wearing the road beaten gear of a warrior. He keeps his white hair in a pixie cut. He wears crescent spectacles with a black brim.
Personality: He speaks before he thinks and is too direct. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Ideals: Fighting, Athletic. Flaws: Impulsive, Fearful. Bonds: Rich, In love. Occupation: Miller
Voice: Pirate accent
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 9 (-1) | 9 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Arnold Gladstone, Male Human [Permalink]
Personal [hide]
Description: A 5'8" northern man, he wears a brown vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his brown boots flare out at the collars. With a patchy black beard and wild black hair. He has gleaming, smiling gray eyes.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is frequently practicing swordplay.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was a soldier and died while he was still young. Arnold was left his father's suit of armor and trained in its use and care. He struck the Stableman job and began his own company from there.
Motivation: Many illithids want him driven away; and several ex partners dislike his way of doing things and want revenge
Flaws: Terse, Disease. Bonds: Military, Job, Enemies. Occupation: Stableman
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Draconic, Ignan
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: 200 gp.
Trym Kendall, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man tends to wear a large brown jacket and is in decent physical shape. He wears his white hair up. His thin eyebrows rest above his beady hazel eyes.
Personality: Confrontational and typically high on some drug or another. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He got away from his former life and has fallen to alcoholism.
Motivation: He wants to get laid; and he has a crush on the local scribe
Flaws: Ugly, Addict. Bonds: Has a crush, Adventurer, Religious, Enemies. Occupation: Bather
Voice: Raspy
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Zircon (20 gp). Violet garnet (700 gp). Silver pearl (110 gp). 1 Masterwork Common Melee.
John Presley, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He carries a battered warhammer and tarnished trident as well. His hair is short and chestnut. His eyes are hazel and beady.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is currently in port desperately looking for someone to get him out
Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic. Bonds: Slave. Occupation: Shoemaker
Voice: French accent
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 16 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Infernal, Dwarven, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. Chalcedony (40 gp). Deep blue spinel (800 gp). Red garnet (60 gp). Deep blue spinel (800 gp).
Manfred Shelley, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He carries with him a set of tridents on his belt, each one with a emerald on the hilt. His hair is cut close to his head. He has several tiny emerald earrings on each ear.
Personality: He is very quiet and rarely speaks above a whisper. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He served in the navy to pay for his family's outstanding loans. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: Money/treasure.
Ideals: Fighting. Flaws: Shy, Impulsive. Bonds: Attractive, Rich, Military. Occupation: Shepherd
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 11 (+0) | 12 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +1
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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