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NPC Generator

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Advanced [show]


Ralf Hale, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears rags and sports a simple walking cane. He wears a colorful flower in his white hair. He is very pretty but has cold, dead eyes.

Personality: He can speak with the recently deceased. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Ralf was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Brilliant and gifted he never wanted to apply himself. He now travels the world, in search of power and loot.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Attractive, Adventurer. Occupation: Bounty Hunter

Voice: Soft and mumbly

Attributes [hide]

Ralf Hale, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)14 (+2) 6 (-2)8 (-1)
Skills Investigation +4, Medicine +0
Senses Passive Perception 8
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Guy Chester, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a halberd, but if one is not available he will default to his bastard sword. He keeps his golden hair in a flapper bob. His eyes are blue and catlike.

Personality: He is a Layabout first and foremost. He believes firmly that knowledge should be universal. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a pair of adventurers, Guy grew up listening to his mother's many stories. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He's also a talented Body Guard, but doesn't like to broadcast it.

Motivation: To unite with his brother; and retire the richest man in the east

Ideals: Entrepeneur. Bonds: Job, Family, Adventurer. Occupation: Layabout

Voice: Spanish accent

Attributes [hide]

Guy Chester, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)12 (+1) 13 (+1)15 (+2)
Skills Deception +4, Medicine +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 3000 cp. 4 Antitoxin. 2 Tanglefoot bags.


Social Check DCs


Thomas Jacobs, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His head has been shaved. He is baby faced.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: When he was but 5 years old his parents immigrated from the west. He moved from fad to fad and when he turned 15 he discovered music. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Retire the richest man in the west.

Ideals: Persistence, Joker, Artistic. Flaws: Ugly. Bonds: Immigrant. Occupation: Detective

Voice: Dutch accent

Attributes [hide]

Thomas Jacobs, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)15 (+2) 12 (+1)14 (+2)
Skills Acrobatics +3, Animal Handling +3
Senses Passive Perception 11
Languages Common, Goblin, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


John Bradly, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears dark leathers with embroidery. His whole body is exceptionally muscular. His long white hair is drawn into a two foot long braid. His eyes are a pleasant blue.

Personality: He has always had a great fascination with Human culture. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was raised in a plains tribe. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a strong sense of loyalty to human people

Flaws: Racist, Forgetful. Bonds: Immigrant, Nature, Criminal record. Occupation: Fletcher

Voice: Speaks with lips pursed

Attributes [hide]

John Bradly, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)12 (+1) 8 (-1)14 (+2)
Skills Animal Handling +1, Nature +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Jade (70 gp). 1 Masterwork Thieves’ tools. 1 Masterwork Thieves’ tools.


Social Check DCs


Anselm Stanford, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with small hat. His attire stands in sharp contrast to his shortbow, which is beautifully polished and possesses an ornate carving of a skull on it. His hair is chestnut, silky, and of moderate length. His violet eyes peer out from beneath his small blue hat.

Personality: He never swears and excessively uses polite adverbs when speaking. He is frequently practicing swordplay.

History: His parents moved while he was still in utero so he is the first generation to be born here. From his teen years he was always beautiful and desirable, so people have always doted on him. He's since become an addict/alcoholic.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Optimist. Flaws: Addict. Bonds: Attractive, Military, Immigrant. Occupation: Doctor

Voice: Dutch accent

Attributes [hide]

Anselm Stanford, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 8 (-1)10 (+0) 9 (-1)10 (+0)
Skills Acrobatics +1, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp.


Social Check DCs

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