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NPC Generator

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Advanced [show]


Solomon Everleigh, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy black suit. His skin is fair and his fingers are delicate and long. His hair, while still mostly black, has prominent grey streaks. He has a tattooed face.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born at the edge of vast island. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Impeccable. Flaws: Impulsive, Mundane, Fearful. Bonds: Attractive, Nature. Occupation: Miller

Voice: Voice breaks

Attributes [hide]

Solomon Everleigh, Male Human Fighter 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 13 (+1)10 (+0) 11 (+0)10 (+0)
Skills Deception +3, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs


Trym Staurheim, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He typically wears black cloth garments or leather armor. His hair is greying and his face has many wrinkles. He has gleaming, smiling amber eyes.

Personality: Trym hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He would rather hide behind his crafts than deal with other people.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He worked as a nervous Jeweler and found it very stressful. He became a Jeweler soon after.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Military, Job. Occupation: Jeweler

Voice: Speaks in third person

Attributes [hide]

Trym Staurheim, Male Human Fighter 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 12 (+1)14 (+2) 17 (+3)15 (+2)
Skills Athletics +0, Survival +5
Senses Passive Perception 13
Languages Common, Gnoll, Celestial
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +5

Possessions: Just what you see.


Social Check DCs


Theobald York, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'2" and wears a yellow armored body suit, with a simple black line shooting up and back down. His left leg appears badly burned and disfigured. He has no hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born a particularly ugly child, much to the horror of his parents. As a young adult he joined a group advocating for an improvement in Human conditions. He struck the Apothecary job and began his own company from there.

Motivation: Human compassion.

Flaws: Ugly, Racist, Impulsive. Occupation: Apothecary

Voice: Scottish accent

Attributes [hide]

Theobald York, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 11 (+0)15 (+2) 14 (+2)15 (+2)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Giant, Draconic
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Odo Barclay, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is brown and curly. He tend to wears goggles to shield his eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Odo took refuge in the ruined castle and found the beat up ceremonial dagger and armor he uses now. After months of barely getting by, Odo managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Human compassion; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Impeccable. Flaws: Racist. Bonds: Rich, Nature, Criminal record. Occupation: Fletcher

Voice: Slurs words

Attributes [hide]

Odo Barclay, Male Human Fighter 4
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)17 (+3) 17 (+3)11 (+0)
Skills Athletics +2, Investigation +5
Senses Passive Perception 13
Languages Common, Goblin, Gnome, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +5

Possessions: 400 gp. Banded agate (11 gp). Malachite (11 gp). Freshwater pearl (11 gp). Violet garnet (1000 gp). 1 Minor magic item.


Social Check DCs


Odo Blyth, Male Human [Permalink]

Personal [hide]

Description: Standing 5'10", this man wears just a black suit. He has dyed his greying white hair a little too much giving a sharp white color. His face is covered beneath a completely black helmet.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a ruthless business man, a trait he acquired from his father.

History: Born in a small village he learned the ways of the warrior from his father. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Odo's homeland. Odo decided to take the middle way and become a bodyguard. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the west; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Opinionated, Entrepeneur, Fighting. Occupation: Glassblower

Voice: Rhymes sentences (sorry)

Attributes [hide]

Odo Blyth, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)11 (+0) 11 (+0)6 (-2)
Skills Performance +0, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp). Silver comb with moonstones (100 gp).


Social Check DCs

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