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Advanced [show]


John Staurheim, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He likes to wear ponchos typically of a light red in addition to tight pants. He wears a wide-brimmed hat to hide his balding. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Eccentric and domineering, John will drive conversation. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He got into the Mayor business at a young age. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now owns his own business.

Motivation: Marry his brother to traveling adventurers; and doesn't want to be a mayor and was forced into it by his family

Ideals: Athletic, Extrovert. Bonds: In love, Job, Attractive, Family. Occupation: Mayor

Voice: Can't modulate volume

Attributes [hide]

John Staurheim, Male Human Fighter 4
Medium (6'5") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)11 (+0) 14 (+2)18 (+4)
Skills Arcana +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Ernest Tindall, Male Human [Permalink]

Personal [hide]

Description: This man wears a tight fitting tan shirt and pants. He has a penchant for wearing a ring with an oversized amber on his right hand. His red hair is cut short with large spiked bangs in the front. He has green eyes.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. From his teen years he was always beautiful and desirable, so people have always doted on him. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Revenge; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Gifted. Bonds: Rich, Enemies, Attractive, Job. Occupation: Crown-heir

Voice: growls and snarls, animalistic

Attributes [hide]

Ernest Tindall, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)14 (+2) 11 (+0)12 (+1)
Skills Intimidation +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Druidic, Orc
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 3 Alchemist’s fire. 3 Alchemist’s fire. 4 Thunderstones.


Social Check DCs


Robert Addington, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is generally shirtless and showing off his tattooed chest. He wears his hair in dreadlocks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born into a rich family. He moved out west to avoid the crime he committed. After months of barely getting by, Robert managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Athletic, Optimist. Flaws: Insane. Bonds: Attractive, Criminal record, Rich. Occupation: Mercenary

Voice: Hollow voice

Attributes [hide]

Robert Addington, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)8 (-1) 16 (+3)15 (+2)
Skills Arcana +1, Performance +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. Black opal (900 gp).


Social Check DCs


Randal Harrington, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tan vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his tan boots flare out at the collars. His blonde hair is smooth and relatively long. He is baby faced.

Personality: Prone to second guessing himself, he comes off as nervous. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born to loving parents in a slum to the north. Like his mother and his sister before him, after school he went straight into learning to become a Barrister. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To unite with his sister; and marry his sister to traveling adventurers

Ideals: Gifted. Flaws: Shy. Bonds: Poor, Job, Family. Occupation: Barrister

Voice: Scratchy, weak

Attributes [hide]

Randal Harrington, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 13 (+1)14 (+2) 14 (+2)15 (+2)
Skills Arcana +4, Nature +4
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 2900 sp.


Social Check DCs


Lewis Hayley, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears baggy grey pantaloons and a black scarf. His blonde hair is styled in orderly dreadlocks. His eyes are violet.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born to a criminal king-pin and mafia family He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has since lost track of the people in his past.

Motivation: He feels kind of lost in life; and find a way to reverse the transformation of his sister

Ideals: Fighting. Flaws: Depressed. Bonds: Criminal record, Immigrant, Family. Occupation: Soapmaker

Voice: Hissing voice

Attributes [hide]

Lewis Hayley, Male Human Fighter 5
Medium (5'2") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 10 (+0)14 (+2) 16 (+3)16 (+3)
Skills Perception +6, Persuasion +6
Senses Passive Perception 16
Languages Common, Auran, Celestial
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 6000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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