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NPC Generator

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Advanced [show]


Lance Morton, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a tan and blue robe with the hood down. He carries with him a set of greataxes on his belt, each one with a amethyst on the hilt. He wears a colorful flower in his golden hair. He wears large thick round spectacles.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is obsessed with a lost civilization.

History: He was born blind and as such lacked many opportunities for work. From his teen years he was always beautiful and desirable, so people have always doted on him. After a long history of fighting, Lance and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he has passion for adventuring and risk

Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Attractive, Adventurer. Occupation: Ruler

Voice: Thin and wheezing

Attributes [hide]

Lance Morton, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)17 (+3) 9 (-1)5 (-3)
Skills History +5
Senses Passive Perception 9
Languages Common, Dwarven, Giant, Infernal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Gilbert Carlisle, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a faded coat and loose pants complete with broad hat. His brown hair is singed and shortened. He wears round tiny glasses practically rammed into his face.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does not believe in violence as a means to an end. He is a dedicated Adventurer but believes his peers are too gung-ho.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Adventurer arts, while his mother instructed him in etiquette, music and courtly manner. He worked as a nervous Adventurer and found it very stressful. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He'd like to take his coworkers down a peg; and to be a bounty hunter again

Ideals: Optimist, Pacifist. Flaws: Ugly. Bonds: Rich, Job. Occupation: Adventurer

Voice: Strong lisp

Attributes [hide]

Gilbert Carlisle, Male Human Fighter 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)16 (+3) 17 (+3)16 (+3)
Skills Acrobatics +3, Deception +5
Senses Passive Perception 13
Languages Common, Auran, Ignan, Giant
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +5

Possessions: 400 gp. 3 Smokesticks. 1 Everburning torch.


Social Check DCs


Everard Marlee, Male Human [Permalink]

Personal [hide]

Description: A 6'0" northern man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His golden hair is cut short. He has gray eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in the north to a Layabout, Everard learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He was always very intelligent and has formed a secret society of freemasons.

Motivation: Money/treasure; and he is greedy

Ideals: Logical. Flaws: Antagonistic, Secretive. Bonds: Job, Rich. Occupation: Layabout

Voice: Spits and sputters

Attributes [hide]

Everard Marlee, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)15 (+2) 14 (+2)13 (+1)
Skills History +4, Investigation +4
Senses Passive Perception 12
Languages Common, Goblin, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. 1 Masterwork Thieves’ tools. 1 Magnifying glass.


Social Check DCs


Thomas Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. His auburn hair is styled in orderly dreadlocks. His gray eyes are slightly larger than normal.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: His mother raised him in a mountain cabin. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero.

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Attractive, Mentor, Nature, Adventurer. Occupation: Gardener

Voice: Mousy voice

Attributes [hide]

Thomas Hayhurst, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)13 (+1) 17 (+3)16 (+3)
Skills Animal Handling +5, History +3
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 sp. 1 Chain shirt. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Geoffrey Hayley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is generally well dressed albeit a few years behind the times. He has wavy white hair. His gray eyes are passionate and lively.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with unlife at a very young age, Geoffrey has worked very hard to control his curse. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Antagonistic, Disease. Bonds: Attractive, Adventurer, Rich. Occupation: Doctor

Voice: Ums and uhs a lot

Attributes [hide]

Geoffrey Hayley, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)10 (+0) 9 (-1)14 (+2)
Skills Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs

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