Richard Palomarez, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He prefers to wear yellow clothing when he does not wear armor. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. This blue eyed northerner is not easily forgotten.
Personality: He is extraordinarily eccentric. When he's not drinking or sleeping the drinks off, he's doing music.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He moved from fad to fad and when he turned 15 he discovered music. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Further expansion of business; and he is not mentally stable, and does not behave rationally
Ideals: Athletic, Artistic, Gifted. Flaws: Insane, Antagonistic. Bonds: Job. Occupation: Brewer
Voice: Shortens vowels
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 8 (-1) | 19 (+4) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Terran, Celestial, Aquan, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +4
Possessions: 16000 sp. Jade (160 gp). Onyx (60 gp). Tourmaline (160 gp). Lapis lazuli (6 gp). 1 Minor magic item.
Gerald Hayley, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is auburn and curly. His eyes, though not visible through his cowl, are green.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is lazy and tries to find solutions quickly.
History: Born to a Server, his mother struggled to pay the bills. Gerald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.
Motivation: Find a way to reverse the transformation of his sister; and an old rival family wants him found
Ideals: Impeccable. Flaws: Lazy. Bonds: Poor, Adventurer, Family. Occupation: Dyer
Voice: Rolls R's
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Celestial, Sylvan, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Lance Alston, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his white hair up in a very large beehive style do. His face is covered beneath a completely black helmet.
Personality: He can speak with the recently deceased. Lance is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Lance lived on a farm with his father, near the main road leading to a nearby town. He went to a religious school and was inspired by the priests there in charitable deeds. He was granted arcane powers by his dying sister.
Motivation: He has a rivalry with the Church that dominates his actions; and an old rival family wants him found
Ideals: Entrepeneur, Gifted. Bonds: Family, Religious. Occupation: Map Maker
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 12 (+1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 100 gp. Amber (100 gp). Amber (100 gp). 1 Half-Plate.
Guy Clare, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears professional attire. His blonde hair is drawn into a tight pony tail with a rose scrunchie. He is baby faced.
Personality: He is very quiet and rarely speaks above a whisper. He is a ruthless business man, a trait he acquired from his mother.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From his teen years he was always beautiful and desirable, so people have always doted on him. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the west; and he is currently in port desperately looking for someone to get him out
Ideals: Athletic, Entrepeneur. Flaws: Shy. Bonds: Attractive, Slave. Occupation: Miner
Voice: Speaks with a cold
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 17 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Auran, Abyssal, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 300 gp.
Lewis Breeden, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. His black hair is unkempt and raggedy. His eyes are a pleasant brown.
Personality: Lewis speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born on a small isolated farm. A gifted student he started as a Fortune-teller, but he got bored and became a Dilettante. He then took over the family business and is one of the better Dilettante for hire.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Poor, Nature, Job. Occupation: Dilettante
Voice: Slow speaker
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 70 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
