Thomas Bentham, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing a tight green one piece outfit complete with pants, hood, and a cape. His moppish white hair is in a traditional bowl cut. His ears are large.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a very good compulsive liar and kleptomaniac.
History: He was born in a small forest village. His childhood dream was to be a Map Maker, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: A rival would like him out of the picture.
Flaws: Ugly. Bonds: Job, Criminal record, Nature, Immigrant. Occupation: Server
Voice: Nasally tone
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 16 (+3) | 7 (-2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 300 gp.
Theodoric Paxton, Male Human [Permalink]
Personal [hide]
Description: He dresses in black turtlenecks beneath a brown coat with black slacks. His auburn hair is lengthy and is close to two feet long. His eyes are gray and catlike.
Personality: He is a Cartwright first and foremost. He believes firmly that knowledge should be universal. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: He was born in a small island village. A gifted student he started as a Tanner, but he got bored and became a Cartwright. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To share knowledge with the world; and a need for knowledge about a nearby landmark
Ideals: Artistic, Logical. Bonds: Job, Nature, Adventurer. Occupation: Cartwright
Voice: Old thin voice
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 4 (-3) | 12 (+1) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged -1 / 1d8-3, Grapple -1
Possessions: 300 gp. Carnelian (20 gp). Onyx (20 gp). 1 Masterwork Thieves’ tools. 1 Masterwork Thieves’ tools. 1 Good lock.
Henry Adley, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large pastel jacket. His brown hair is kept up in a ponytail inside a feathered hat. He has a dull look in his green eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born to a criminal king-pin and mafia family He has had some formal music training, and achieved minor success. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Artistic. Flaws: Shy. Bonds: Adventurer, Criminal record, Job. Occupation: Navigator
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 8 (-1) | 4 (-3) | 7 (-2) |
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 30 pp.
Bernard Wentworth, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bastard sword, but if one is not available he will default to his crossbow. His red hair is greasy and uncared for. He wears large thick round spectacles.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He also is a firm believer in the manly ideal.
History: He was raised in a white middle class family as the only child. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to find somewhere to settle down
Flaws: Ugly, Impulsive, Mundane. Bonds: Criminal record. Occupation: Sage
Voice: Dark and ominous
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 14 (+2) | 10 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp. 1 Superior lock. 1 Masterwork Musical instrument.
Cory Beckwith, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. He has a slight overbite and is overall scrawny. He has a small bristly mustache and wavy chestnut hair. His gray eyes dart from person to person to random spaces in the air.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a ruthless business man, a trait he acquired from his father.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been a successful dealer in antiques buying low and selling high.
Motivation: To clean up the streets; and retire the richest man in the east
Ideals: Entrepeneur. Flaws: Disease, Insomniac. Bonds: Attractive, Guardian. Occupation: Bounty Hunter
Voice: Old thin voice
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 11 (+0) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
Possessions: 200 gp. 1 Everburning torch.
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