Wymar Spalding, Male Human [Permalink]
Personal [hide]
Description: This man wears a fancy black suit. He is muscular with a powerful set of arms. His white hair is braided into rings. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Eccentric and domineering, Wymar will drive conversation. He is a font of random trivia from the lore and stories he has discovered
History: Sold as a small child to a necromancer, Wymar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He hasn't been sleeping well lately.
Motivation: To share knowledge with the world; and to get a good night's sleep
Ideals: Extrovert, Logical. Flaws: Insomniac, Insane. Bonds: Attractive, Mentor. Occupation: Sailor
Voice: High pitched, excited
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 4)
Armor Class 8
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 12 (+1) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
Possessions: 30000 sp.
William Home, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a yellow tunic with white highlights, and long brown pants that bunch up around his shoes. His long brown hair reaches down to his waist. His eyes are gray and catlike.
Personality: He dislikes all the random violence that takes place in the east. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born at the edge of vast forest. There was a wharf not far from home where he often wandered off to fish. He has never given up on his music dream.
Motivation: He wants to get laid; and he would like to get married and retire
Ideals: Pacifist, Philantrophist, Artistic. Bonds: Nature, Has a crush. Occupation: Merchant
Voice: Scottish accent
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 16 (+3) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Aquan, Dwarven, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: Just what you see.
Patrick Walcott, Male Human [Permalink]
Personal [hide]
Description: He wears baggy brown pantaloons and a yellow scarf. His brown hair is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He never wears the same outfit twice, unless he absolutely has to.
History: Born in the west to a Miner, Patrick learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miner. He struck the Miner job and began his own company from there.
Motivation: Wants to raise his children well; and balancing his hectic life and new miner responsibilities is difficult
Ideals: Disciplined, Artistic. Bonds: Job, Family. Occupation: Miner
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 16 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Sylvan, Gnome, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 100 gp. Embroidered silk and velvet mantle with numerous moonstones (500 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Theobald Wilberforce, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he dresses well, wearing tan shirts, loose pants, and blazers most of the time. He has wavy black hair. He wears round tiny glasses practically rammed into his face.
Personality: He is business-like. He takes instructions and follows them to the letter. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Navigator father left him crippled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Sabotage a competitor; and wants to work out more often
Ideals: Professionalism. Flaws: Shy, Disease. Bonds: Attractive. Occupation: Farmer
Voice: Scandinavian accent
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 12 (+1) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Infernal, Sylvan
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. 1 Masterwork Common Melee.
Hunter Myerscough, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and carries longswords. He has a long chestnut beard with little hanging trinkets. He tend to wears goggles to shield his eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Gifted from a young age, Hunter studied abroad. Like his mother and his sister before him, after school he went straight into learning to become a Map Maker. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hunter fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants revenge against orcs; and he is unsatisfied with his job
Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Adventurer, Job, Enemies. Occupation: Map Maker
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 13 (+1) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 14000 cp.
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