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NPC Generator

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Advanced [show]


Drogo Chatham, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears tight fighting clothing, which leaves very little to the imagination. He has red hair. He wears an eyepatch.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is frequently practicing swordplay.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was taken as a slave by a traveling circus and forced to perform He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He is currently in port desperately looking for someone to get him out; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Military, Slave. Occupation: Shipwright

Voice: Indian accent

Attributes [hide]

Drogo Chatham, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)9 (-1) 5 (-3)13 (+1)
Skills Performance +3, Stealth +3
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. 1 Good lock. 1 Healer’s kit.


Social Check DCs


Norman Beitz, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing a long, grey, dusty cloak. His red hair is braided into rings. His fierce violet eyes like to dwell on things.

Personality: Calm and collected, he is a well trained Merchant. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Norman was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Norman took refuge in the old dungeon and found the beat up spear and armor he uses now. He's also a talented Healer, but doesn't like to broadcast it.

Motivation: Expand his business; and to settle down with his crush

Flaws: Ugly, Antagonistic. Bonds: Job, Family, Nature, Has a crush. Occupation: Merchant

Voice: Stutters

Attributes [hide]

Norman Beitz, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)16 (+3) 15 (+2)17 (+3)
Skills Nature +5, Survival +4
Senses Passive Perception 12
Languages Common, Gnoll, Goblin, Elven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 2200 sp.


Social Check DCs


Dean Westcott, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he is wearing a long, white, dusty cloak. His deerstalker hat is riddled with cuts and holes. His face is covered beneath a completely black helmet.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Around other people he will do his best to conceal his emotions and appear jolly.

History: The child of southern immigrants he idolized his mother. A freak accident while working with his Brewer mother left him crippled. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and his name or reputation has been wronged in the past by drow, and he desires to right it

Flaws: Ugly, Insomniac, Shy, Disease. Bonds: Immigrant. Occupation: Performer

Voice: Breathy voice

Attributes [hide]

Dean Westcott, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 8 (-1)14 (+2) 11 (+0)14 (+2)
Skills Investigation +4, Religion +4
Senses Passive Perception 10
Languages Common, Sylvan, Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2100 sp. Large well-done wool tapestry (300 gp). Large well-done wool tapestry (300 gp). Large well-done wool tapestry (300 gp).


Social Check DCs


Cory Fidget, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large grey jacket, and carries bastard swords. With a patchy golden beard and wild golden hair. His green eyes are passionate and lively.

Personality: He acts crazy and hedonistic. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born in the east. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Brewer they were divorced and he won custody of their daughter. He worked as a Priest, and he later adopted a second daughter.

Motivation: His spouse's relatives view him with great suspicion; and he's looking for his big break

Ideals: Fighting, Logical. Flaws: Hedonist. Bonds: Adventurer, Immigrant, Family. Occupation: Priest

Voice: Booming voice

Attributes [hide]

Cory Fidget, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)8 (-1) 10 (+0)14 (+2)
Skills Acrobatics +5, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +2

Possessions: Red garnet (100 gp).


Social Check DCs


Trym Stapleton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears tattered old clothes. He wears his hair in dreadlocks. He has gleaming, smiling hazel eyes.

Personality: He is mildly Human supremacist, though he does not identify as such. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Born to a Seamstress, his father struggled to pay the bills. There was a wharf not far from home where he often wandered off to fish. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has comitted a past crime that haunts him to this day; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Ugly, Racist. Bonds: Criminal record, Poor, Nature. Occupation: Doctor

Voice: Complex vocabulary, royal

Attributes [hide]

Trym Stapleton, Male Human Fighter 4
Medium (6'2") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 8 (-1)17 (+3) 13 (+1)10 (+0)
Skills Acrobatics +2, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Gnome
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +3

Possessions: 100 gp. Rhodochrosite (10 gp). Rhodochrosite (10 gp). Zircon (70 gp). Hematite (10 gp).


Social Check DCs

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