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Advanced [show]


Kody Hayhurst, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears brown painted combat armor at almost all times. His whole body is exceptionally muscular. He has a long white beard with little hanging trinkets. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He works hard and plays hard.

History: Born in the south to a Bellfounder, Kody learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He has drifted from career to career and currently works as a Bellfounder.

Motivation: To be a Spice Merchant again; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Hedonist. Bonds: Immigrant, Job. Occupation: Bellfounder

Voice: Relaxed voice

Attributes [hide]

Kody Hayhurst, Male Human Fighter 4
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)13 (+1) 8 (-1)14 (+2)
Skills History +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 80 pp. Iolite (30 gp). Chalcedony (30 gp). Coral (110 gp).


Social Check DCs


Gilbert Whitby, Male Human [Permalink]

Personal [hide]

Description: This man is generally shirtless and showing off his tattooed chest, and sports empty pouches on his belt. He wears his hair in dreadlocks. His face is scarred and worn.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born a particularly ugly child, much to the horror of his parents. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He then took over the family business and is one of the better Bellfounder for hire.

Motivation: Wants his loneliness to end; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur. Flaws: Ugly, Greedy, Fearful. Bonds: Job, Has a crush. Occupation: Bellfounder

Voice: High pitched and raspy

Attributes [hide]

Gilbert Whitby, Male Human Fighter 4
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)14 (+2) 11 (+0)7 (-2)
Skills Animal Handling +2
Senses Passive Perception 10
Languages Common, Giant, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 10000 cp. Eye agate (10 gp). Pink pearl (60 gp). 1 Minor magic item.


Social Check DCs


Anthony Colton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears bulky black painted plate armor. His black hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are green.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Anthony was born in the south. At a young age he loved to build and create. Anthony was born on a far southern desert where he grew up under the tutelage of his father, an expert Bowyer. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero

Ideals: Athletic, Gifted, Persistence. Bonds: Adventurer, Immigrant. Occupation: Bowyer

Voice: Forgets to breathe while speaking

Attributes [hide]

Anthony Colton, Male Human Fighter 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)14 (+2) 5 (-3)7 (-2)
Skills Athletics +4, Nature +4
Senses Passive Perception 7
Languages Common, Terran, Celestial
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4

Possessions: 300 gp. Carnelian (40 gp). Golden yellow topaz (700 gp).


Social Check DCs


Percival Winthrop, Male Human [Permalink]

Personal [hide]

Description: He usually wears his green robe and has his shield always slung over his shoulder. His brown hair is lengthy and is close to two feet long. He tend to wears goggles to shield his eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Animals are drawn to him, and he is able to talk to them.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To unite with his brother; and marry his brother to traveling adventurers

Ideals: Gifted, Artistic. Flaws: Depressed. Bonds: Adventurer, Family. Occupation: Mortician

Voice: Can't modulate volume

Attributes [hide]

Percival Winthrop, Male Human Fighter 4
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)11 (+0) 14 (+2)12 (+1)
Skills Intimidation +3, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. Chalcedony (20 gp).


Social Check DCs


Trym Beitz, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a tight fitting tan shirt and pants. His blonde hair, when down, is lengthy. His eyes are likewise hazel.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Trym was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He made a point of taking high paying jobs and getting most of it up front. Days after completing his studies, news broke out that his hometown was attacked by giants. Trym was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many giants want him driven away

Ideals: Disciplined. Bonds: Adventurer, Poor, Enemies. Occupation: Ruler

Voice: Slurs words

Attributes [hide]

Trym Beitz, Male Human Fighter 4
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)12 (+1) 13 (+1)16 (+3)
Skills Arcana +3, Survival +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 40 pp.


Social Check DCs

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