Tim Rayden, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'2" and is typically in his Carpenter uniform. His right hand appears badly burned and disfigured. He wears his golden hair up in a very large beehive style do. He wears crescent spectacles with a black brim.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born to loving parents in a slum to the west. When Tim reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He ran away from his former home and has been making his living as a Carpenter for the past few years.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Bonds: Job, Nature, Military, Poor. Occupation: Carpenter
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 12 (+1) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Goblin, Giant
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
Possessions: 1 Healer’s kit. 1 Superior lock. 1 Masterwork Musical instrument.
Odo Bentley, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His chestnut hair is cut short with large spiked bangs in the front. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He would rather hide behind his crafts than deal with other people.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: He has money and likes to spend it.
Ideals: Artistic. Flaws: Addict, Shy. Bonds: Rich, Attractive. Occupation: Shoemaker
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 14 (+2) | 9 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 11000 cp.
Diggory Beverly, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He is physically well-built. His white hair is kept up in a ponytail inside a deerstalker hat. His eyes are a pleasant amber.
Personality: He is witty, but his monotone delivery comes off as unnerving He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His father raised him in a mountain cabin. From there he went from mercenary job to mercenary job. He now owns his own business.
Motivation: An old rival family wants him found; and wants to open a new tavern
Ideals: Joker. Bonds: Attractive, Adventurer, Nature, Job, Family. Occupation: Map Maker
Voice: Sleepy voice
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 2600 sp.
Hugh Carlyle, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'0" and wears baggy green pantaloons and a pastel scarf. His right hand appears badly burned and disfigured. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His eyes are green and he is always smoking a pipe.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Hugh hails from a village terrorized by drow. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants revenge against drow
Ideals: Artistic, Fighting. Bonds: Nature, Enemies. Occupation: Hunter
Voice: Australian accent
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 15 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Goblin, Orc
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1500 sp. Aquamarine (200 gp).
Richard Weld, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he dresses like a well dressed Junk Dealer does, and is pretty ugly. He is bald on top and has large chestnut tufts of hair around his ears. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Stoic and calm, he prefers to meditate than take action. He is used to getting what he wants. In part because he is a meticulous planner.
History: Richard was raised in a hard working conservative environment. He worked as a nervous Junk Dealer and found it very stressful. He now owns his own business.
Motivation: To be a Assassin again; and expand his business
Ideals: Disciplined, Professionalism. Flaws: Ugly, Addict. Bonds: Job. Occupation: Junk Dealer
Voice: Spits words with contempt
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 10 (+0) | 17 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Auran, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +3
Possessions: 6000 sp. 1 Minor magic item.
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