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Advanced [show]


Robert Cromwell, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely blue suit with white socks and a vest with buckled shoes. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His skin is flawless and his blue eyes scan people very quickly.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born blind and as such lacked many opportunities for work. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Robert took refuge in the old dungeon and found the beat up quarterstaff and armor he uses now. He now spends his time doing works of charity.

Motivation: He loathes his own lifestyle; and meet up once more with his childhood friend

Ideals: Philantrophist. Flaws: Depressed, Disease. Bonds: Attractive, Nature. Occupation: Weaver

Voice: Booming voice

Attributes [hide]

Robert Cromwell, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 12 (+1)10 (+0) 12 (+1)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 300 gp. White pearl (80 gp).


Social Check DCs


Ernest Willoughby, Male Human [Permalink]

Personal [hide]

Description: An older man who prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, he is not a threatening figure. His hair is short and silver. He has gray eyes and a pastel hat with a blue feather.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born a particularly ugly child, much to the horror of his parents. He struck it rich when he found rare goods in large quantities. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Persistence. Flaws: Ugly. Bonds: Rich, Nature, Adventurer. Occupation: Sellsword

Voice: Spits and sputters

Attributes [hide]

Ernest Willoughby, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 7 (-2)13 (+1) 14 (+2)8 (-1)
Skills Acrobatics +0, Intimidation +1
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 1900 sp. Sapphire pendant on gold chain (800 gp). Silver comb with moonstones (800 gp). Silver comb with moonstones (800 gp).


Social Check DCs


Gunter Heiser, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'9" and is a bit bulky. He is very muscular particularly in the legs. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is always cut to a buzz. He wears round tiny glasses practically rammed into his face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His relatives are trying to arrange a marriage; and he's looking for his big break

Ideals: Optimist. Flaws: Sensitive. Bonds: Military, Family, Adventurer. Occupation: Brewer

Voice: Dark and ominous

Attributes [hide]

Gunter Heiser, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)13 (+1) 12 (+1)15 (+2)
Skills Insight +3, Nature +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Thomas Richie, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'10" and is typically in his Fletcher uniform. His hair, while still mostly blonde, has prominent grey streaks. His blue eyes are slightly larger than normal.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to loving parents in a slum to the west. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has set out to sabotage the competition.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Ideals: Justice. Bonds: Job, Adventurer, Poor, Family. Occupation: Fletcher

Voice: Speaks with a cold

Attributes [hide]

Thomas Richie, Male Human Fighter 5
Medium (5'10") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)13 (+1) 15 (+2)17 (+3)
Skills Religion +4, Stealth +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 2000 sp. 1 Minor magic item.


Social Check DCs


Rolf Hampton, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears baggy tan pantaloons and a white scarf. His hair is white and curly. He is baby faced.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born at the edge of vast desert. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He left for the north, certain he would find work there.

Motivation: Doesn't want to be a Detective and was forced into it by his family; and a deep hatred of giants

Flaws: Antagonistic. Bonds: Family, Nature, Immigrant, Enemies. Occupation: Detective

Voice: Stutters

Attributes [hide]

Rolf Hampton, Male Human Fighter 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)12 (+1) 15 (+2)17 (+3)
Skills Acrobatics +2, Animal Handling +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +4

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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