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NPC Generator

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Advanced [show]


Shane Gracey, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a green Stetson hat and green clothes. His brown hair is kept up in a ponytail inside a Stetson hat. His ears are large.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: Shane was raised in a hard working conservative environment. Shane abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk; and he is compelled to act according to his religious beliefs

Ideals: Joker. Flaws: Ugly. Bonds: Enemies, Job, Adventurer, Religious. Occupation: Scribe

Voice: Smoker's lung

Attributes [hide]

Shane Gracey, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)16 (+3) 14 (+2)14 (+2)
Skills Animal Handling +4, Athletics +4
Senses Passive Perception 12
Languages Common, Giant, Gnoll, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 400 gp.


Social Check DCs


Tim Perry, Male Human [Permalink]

Personal [hide]

Description: An older man who dresses in collared shirts and wears a proper scarf over his head, he is not a threatening figure. His hair is always cut to a buzz. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Gifted from a young age, Tim studied abroad. He helped his father out around the business and became quite the natural. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Gifted, Optimist. Flaws: Secretive. Bonds: Job, Adventurer. Occupation: Dilettante

Voice: Middle-eastern accent

Attributes [hide]

Tim Perry, Male Human Fighter 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)12 (+1) 12 (+1)9 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: Golden pearl (40 gp). Rock crystal (30 gp). Brown-green garnet (40 gp). Rock crystal (30 gp). 1 Minor magic item.


Social Check DCs


Roger Woods, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears clothing that is held on in multiple layers but all of it is in poor condition. His white hair, when down, is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a Miller, his father struggled to pay the bills. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Roger took refuge in the old dungeon and found the beat up longsword and armor he uses now. He is untrained/undisciplined, which makes him dangerous.

Motivation: He feels threatened by others.

Flaws: Emotional, Fearful, Insane. Bonds: Poor, Nature. Occupation: Doctor

Voice: Can't modulate volume

Attributes [hide]

Roger Woods, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 5 (-3)15 (+2) 10 (+0)16 (+3)
Skills Deception +5, History +4
Senses Passive Perception 10
Languages Common, Gnome, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Solomon Conway, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he usually wears his blue robe and has his hand crossbow always slung over his shoulder. His hair is chestnut and curly. His eyes are a pleasant amber.

Personality: He has always had a great fascination with Human culture. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born in a small village he learned the ways of the warrior from his mother. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He used his abilities to trick people and travel the world for free.

Motivation: He has decided he is irredeemable.

Ideals: Philantrophist, Fighting. Flaws: Racist. Bonds: Attractive, Criminal record. Occupation: Barber

Voice: Smoker's lung

Attributes [hide]

Solomon Conway, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)15 (+2) 17 (+3)9 (-1)
Skills Animal Handling +5, Persuasion +1
Senses Passive Perception 13
Languages Common, Sylvan, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 14000 cp.


Social Check DCs


Norman Clare, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a well pressed and immaculate suit (or dress). He wears a top hat to hide his balding. His eyes are amber and he is always smoking a pipe.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He served in the navy to pay for his family's outstanding loans. Norman liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He struck the Fisher job and began his own company from there.

Motivation: He is compelled to act according to his religious beliefs; and sabotage a competitor

Bonds: Job, In love, Military, Nature, Religious. Occupation: Fisher

Voice: Rolls R's

Attributes [hide]

Norman Clare, Male Human Fighter 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)14 (+2) 15 (+2)13 (+1)
Skills Deception +3, History +4
Senses Passive Perception 12
Languages Common, Abyssal, Giant
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 600 gp. 1 Chain shirt. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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