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NPC Generator

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Advanced [show]


Robert Oakes, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep grey leather and dull black iron scale mail. He wears his auburn hair up in a very large beehive style do. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Robert hails from a village terrorized by orcs. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He is untrained/undisciplined, which makes him dangerous.

Motivation: A deep hatred of orcs.

Ideals: Gifted. Flaws: Insane, Mundane, Fearful. Bonds: Enemies. Occupation: Healer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Robert Oakes, Male Human Fighter 4
Medium (6'2") Human, Chaotic Neutral (CR 4)
Armor Class 8
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)6 (-2) 6 (-2)9 (-1) 12 (+1)18 (+4)
Skills Acrobatics +0, Intimidation +6
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +0 / 1d10-2, Grapple +6

Possessions: 100 gp.


Social Check DCs


Raymond Gracey, Male Human [Permalink]

Personal [hide]

Description: 6'6" and muscular, this western man wears a simple blue robe with brown stripes complete with hood. He is bald on top and has large red tufts of hair around his ears. He has blue eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Raymond is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his brother recently and the two have been together since.

Motivation: Regain custody of his son; and wants to work out more often

Ideals: Athletic. Flaws: Ugly. Bonds: Nature, Family, Military. Occupation: Armorer

Voice: Smooth and feminine

Attributes [hide]

Raymond Gracey, Male Human Fighter 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 46 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 17 (+3)10 (+0) 6 (-2)15 (+2)
Skills Athletics +0, Intimidation +4
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +4

Possessions: Golden yellow topaz (400 gp).


Social Check DCs


Jocelyn Tenley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears suspenders and blue workpants. His shirt is brown, and he wears a heavy blue leather apron most of the time. He has a long white beard with little hanging trinkets. He has gleaming, smiling brown eyes.

Personality: Aggressive, abrasive, and angry, Jocelyn embodies much of what other species detest in the Humans. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Jocelyn grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Jocelyn. Recently he has begun working with bootleggers and crooks.

Motivation: To share knowledge with the world; and he is a bit of a kleptomaniac

Ideals: Gifted, Logical. Flaws: Antagonistic, Mundane. Bonds: Criminal record. Occupation: Mortician

Voice: Rolls R's

Attributes [hide]

Jocelyn Tenley, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)15 (+2) 8 (-1)10 (+0)
Skills Acrobatics +2, Investigation +4
Senses Passive Perception 9
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 300 gp. Tiger eye turquoise (12 gp).


Social Check DCs


Hunter Shirley, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'2" and wears silk and lounges about seductively. His right hand appears badly burned and disfigured. His hair is black and curly. His brown eyes dart from person to person to random spaces in the air.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Hunter was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Navigator soon after.

Motivation: Further expansion of business; and to be a unemployed again

Ideals: Opinionated. Flaws: Selfish. Bonds: Attractive, Job. Occupation: Navigator

Voice: Speaks in third person

Attributes [hide]

Hunter Shirley, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 15 (+2)7 (-2) 14 (+2)15 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 100 gp. Alexandrite (200 gp). Violet garnet (200 gp).


Social Check DCs


Raymond Sheldon, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears bulky yellow painted plate armor. His auburn hair is still thick. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He always tries to repair and not replace. It was this mentality that drove him into the Carter business.

History: Raymond was raised in a hard working conservative environment. He worked as a nervous Carter and found it very stressful. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Wants to have a good time and be beloved; and he'd like to take his coworkers down a peg

Ideals: Persistence, Optimist. Flaws: Insane. Bonds: Job, Enemies. Occupation: Carter

Voice: Sounds elderly

Attributes [hide]

Raymond Sheldon, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)13 (+1) 14 (+2)16 (+3)
Skills Investigation +3, Medicine +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. 1 Average lock.


Social Check DCs

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