Guy Fidget, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears brown painted combat armor at almost all times. His silver hair is slicked back into a classic pompadour. He wears a mask on his face.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born in the south. He helped his father out around the business and became quite the natural. He has drifted from career to career and currently works as a Carpenter.
Motivation: He is terrified, and will act out of fear; and to be a adventurer again
Flaws: Antagonistic, Fearful. Bonds: Immigrant, Job. Occupation: Carpenter
Voice: Switch between two voices
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 11 (+0) | 15 (+2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Sylvan, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 700 sp.
Gunter Ramsay, Male Human [Permalink]
Personal [hide]
Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and sports empty pouches on his belt. His moppish blonde hair is in a traditional bowl cut. He wears large thick round spectacles.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He never wears the same outfit twice, unless he absolutely has to.
History: He was born in a small desert village. From his teen years he was always beautiful and desirable, so people have always doted on him. He ran away from his former home and has been making his living as a Healer for the past few years.
Motivation: Retire the richest man in the south; and he is unsatisfied with his job
Ideals: Artistic, Entrepeneur. Bonds: Attractive, Nature, Job. Occupation: Healer
Voice: Eastern European accent
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 10 (+0) | 15 (+2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Ignan, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 17000 cp. Malachite (12 gp). Hematite (12 gp). Red garnet (80 gp).
Kody Cornish, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, red, dusty cloak. He has relatively light skin and is very physically imposing due to his abundance of muscles. His moppish golden hair is in a traditional bowl cut. He has gleaming, smiling violet eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was born at the edge of vast plains. Kody liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To unite with his brother; and an old rival family wants him found
Ideals: Gifted. Bonds: Attractive, Nature, Adventurer, Family. Occupation: Barrister
Voice: Australian accent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan, Celestial, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: Just what you see.
Anselm Merton, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a long chestnut beard with little hanging trinkets. His eyes are a pleasant gray.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born to a criminal king-pin and mafia family A gifted student he started as a Stylist, but he got bored and became a Mercenary. He struck the Mercenary job and began his own company from there.
Motivation: He feels that his past leaves him morally obligated to help; and he desires power and/or immortality
Flaws: Shy. Bonds: Rich, Adventurer, Criminal record, Job. Occupation: Mercenary
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 10 (+0) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Coral (70 gp). Smoky quartz (50 gp). Rose (50 gp). 4 Antitoxin.
Godfrey Garfield, Male Human [Permalink]
Personal [hide]
Description: This eastern man is dressed in earthy colors with a grey and brown handkerchief worn on his left side. His clothes are grease stained in places. His chestnut hair is thinning but still full. His amber eyes dart from person to person to random spaces in the air.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born in the east his family was never financially stable. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has achieved small success as a Layabout.
Motivation: He is wracked by social anxiety; and wants to open a new tavern
Ideals: Philantrophist, Justice. Flaws: Fearful. Bonds: Poor, Immigrant, Job. Occupation: Layabout
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 18000 cp. Moss agate (12 gp). Moss agate (12 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!