Trey Cornish, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His red hair and beard is wavy and long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a Cartwright first and foremost. He believes firmly that knowledge should be universal. He invites people to come help in his community garden.
History: He was born in the west, but his parents moved at a very young age to the south. He worked as a nervous Cartwright and found it very stressful. He is untrained/undisciplined, which makes him dangerous.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is unsatisfied with his job
Ideals: Philantrophist. Flaws: Insane, Greedy. Bonds: Job, Immigrant. Occupation: Cartwright
Voice: Gruff and masculine
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 14 (+2) | 8 (-1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
Possessions: 300 gp. 1 Good lock. 1 Disguise kit. 1 Masterwork manacles.
Cory Wallace, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'0" and wears blue painted combat armor at almost all times. His left leg appears badly burned and disfigured. He has done his best to style his red hair to look like a famous performer. His violet eyes are slightly larger than normal.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He believes the world needs to unite to get rid of orcs once and for all.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge
Bonds: Attractive, Enemies, Religious. Occupation: Bellfounder
Voice: French accent
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Goblin, Aquan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
Possessions: 300 gp. Obsidian (5 gp). Citrine (20 gp). Amber (100 gp). 1 Darkwood Shield.
Godfrey Everly, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is well dressed, but even with his fine clothing he looks run-down. His silver hair, when down, is lengthy. His otherwise smooth face is marked with small tiny scars.
Personality: He exudes charisma. He is a tour de force of persuasion. He always tries to repair and not replace. It was this mentality that drove him into the Herbalist business.
History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he would like to get married and retire
Ideals: Persistence. Bonds: Attractive, Criminal record, Has a crush. Occupation: Herbalist
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 17 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Aquan, Draconic, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2300 sp.
Roland Huckabee, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man likes to wear ponchos typically of a light black in addition to tight pants. He has wavy silver hair. His amber eyes lackadaisically let the world flow into them.
Personality: He is almost excessively polite to everyone, even when angry. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: The child of eastern immigrants he idolized his father. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Fortune-teller like his father before him.
Motivation: He is terrified, and will act out of fear; and he is not mentally stable, and does not behave rationally
Flaws: Shy, Fearful, Insane. Bonds: Immigrant, Job. Occupation: Fortune-teller
Voice: pre-pubescent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 7 (-2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
Possessions: 400 gp.
Arnold Ashley, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man dresses like a well dressed Mason does and is in decent physical shape. His hair is always cut to a buzz. His eyes are gray and beady.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He enjoys reading and quiet.
History: Born to a pair of adventurers, Arnold grew up listening to his father's many stories. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better kind of golem.
Motivation: To be a Fletcher again; and he'd like to take his coworkers down a peg
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer. Occupation: Mason
Voice: Indian accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!