Jocelyn Bentham, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Bounty Hunter. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His long brown hair reaches down to his waist. He has gleaming, smiling gray eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Born in a small village he learned the ways of the warrior from his mother. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Meet up once more with his childhood friend; and he has money and likes to spend it
Ideals: Persistence, Fighting. Bonds: Attractive, Rich, Adventurer. Occupation: Bounty Hunter
Voice: Posh accent
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 12 (+1) | 17 (+3) | 5 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Undercommon, Aquan, Halfling
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +3
Possessions: 300 gp.
Arnold Graeme, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'6" and is well dressed, constantly wearing a black suit, blue shirt, and grey tie. His left leg appears badly burned and disfigured. His head has been shaved. His amber eyes have a joyful gleam in them most of the time.
Personality: Cocky and sure of himself, he believes he is the best Architect born in the past three hundred years. He works hard and plays hard.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Architect. He has worked as a Architect like his father before him.
Motivation: Sabotage a competitor; and to be a fisher again
Flaws: Ugly, Hedonist. Bonds: Job, Religious. Occupation: Architect
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp.
Gunter Coombs, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and dresses in collared shirts and wears a proper scarf over his head. His skin is also unnaturally pale. His silver hair is kept up in a ponytail inside a top hat. He wears large thick round spectacles.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He uses divination through singing.
History: He was born at the edge of vast desert. In his 11th year, his parents were killed by a drow raid, leaving Gunter alone in the world. After a stint in an orphanage, he was adopted. He's also a talented Seamstress, but doesn't like to broadcast it.
Motivation: He is unsatisfied with his job; and many drow want him driven away
Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Nature, Job. Occupation: Courier
Voice: Whispers
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 13 (+1) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 200 gp.
Ralf England, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'8" and is a bit bulky. He is very muscular particularly in the legs. He dresses like a well dressed Shepherd does. His hair is white, silky, and of moderate length. His green eyes are slightly larger than normal.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He does not trust anyone and sleeps with one eye open.
History: The child of a Layabout, who enjoyed hunting, Ralf was taken on many hunting expeditions. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has achieved small success as a Shepherd.
Motivation: Balancing his hectic life and new Shepherd responsibilities is difficult.
Flaws: Emotional, Insomniac. Bonds: Job, Attractive, Nature. Occupation: Shepherd
Voice: Can't modulate volume
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 12 (+1) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 17000 cp. Peridot (20 gp).
Miles Ainsley, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is wearing a long, brown cloak. He wears a colorful flower in his golden hair. His blue eyes dart from person to person.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Gifted from a young age, Miles studied abroad. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Expand his business; and he has money and likes to spend it
Ideals: Impeccable, Philantrophist, Gifted. Bonds: Attractive, Rich, Job. Occupation: Glassblower
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 6 (-2) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. Red spinel (40 gp). Golden pearl (40 gp). White pearl (40 gp).
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